london-boy said:Gonna be hard to find in a world dominated by EA.
I don't buy many EA games anyway. From the about 25 games I did buy last year, only one or two where actualy from EA or published by them.
Fredi
london-boy said:Gonna be hard to find in a world dominated by EA.
see colon said:and that's what i'm saying, there won't be the level of gain that we've come to expect from a generation in the past. it'll be more like a half generation overall. i think we'll be seeing the same stuff we're seeing right now, only with more polish. no really new features, just more clearity.
take the EA football render. if somone wanted to they could make a pretty decent representaion* of that in realtime (not full framerate, just rendered on the fly) by limiting ourselves to what we see in the picture (limiting characters onscreen to two, using a less detailed textures, ect). nothing in that render is above what we are seeing, feature wise, in todays hardware. it's just higher resolution, with more detailed shaders and textures. it's got DOF and some nice, subtle bumpmaping, and we've seen that today as well, just not everything at the same time with that level of detail. what i'm saying is that between ps1 and ps2 there were TONS of hardware features added, while between ps2 and ps3 we'll see much more of higher quality versions of what features we already have with just a few new ones.
*not 100% accurate to the image but pretty close by limiting the screen resolution, texture quality, not having to deal with any animation or physics (everything pre-baked), framerates well below 30fps, and taking into account only the limited scope of rendering only what we see in the render
So.... do I get banned now for breaking party lines and wanting next gen developers to spend more time on physics and AI (the real strengths of the new consoles IMO) and less time on graphics? They can do both, but when push comes to shove graphics sell it seems so that always seems to be the emphasis
actualy, that s the point. what i'm saying is that there is nothing in that ea football render that we haven't seen in realtime on current generation hardware, we just haven't seen it all at once. there are games out there right now that have DOF, motion blur, reasonibly complex and convincing skin shaders, per pixel lighting, and reasonibly high polygon counts, just not all at once. and i specificly said the limited scope of what is seen in the render, not a game.Not even in a million years could the Xbox do something like that in realtime in a Madden game.
You say "taking into account the limited scope of rendering only what we see" but that's not the point. Might as well pull out the Head Demos on Ps2 and DC. Totally useless.
Shifty Geezer said:But EA aren't competing in that fashion, unless their next Madden game isn't going to be out for 3 years and they want potential buyers to stave off buying the competition's Football game which looks inferior to these promo shots in the belief that EA's Madden will be much better.
I think that will indeed be the a major deciding factor to pull this upcoming generation along. We may indeed see diminishing returns graphically (but I'm not confident of that, considering just how many techniques they can use to enhance a scene), but extra horsepower will be able to deliver reality in the overall sense much better. People will look better, move more naturally, be affected by the world around them, act smarter...Sonic said:Why would you get banned? This forum is primarily here to discuss the technical side of console hardware. Graphics are not th eonly thing that can be spoken about technically, it just happens to be one of the things that most people here understand. I would love a new discussion based on AI, physics, animation, sound, whatever, etc.
That's not much of a question. I mean the answer is "yes" but it's always yes since they're a trade-off. Imagine the kind of complex model physics you could could do with untextured 100 polygon models.wco81 said:Will the hardware be able to do graphics and physics?
wco81 said:Don't get me wrong, I agree with much of what Acert said about physics in Madden. But I'm trying to look at how publishers may approach marketablity.
Some PS1 games had those framebuffer effects, though. I think Vagrant Story had DoF and motion blur, and Ridge Racer type 4 had motion blur in replays.see colon said:the use of cinematic framebuffer effects in pretty much every game (even if it's pointless). these are things we've already seen on xbox and ps2 today, while on ps1 we didn't even have perspective correction or texture filtering.
It's a (very) popular but wrong belief that DoA3 had bumpmapping. A lot of people also thought the same about DoA2, and I have no idea why.see colon said:compare doa2 to doa3 and you'll see what i mean. yes doa3 has more complex environments, and slightly higher poly counts on the characters, but it's the bump mapping, reflections, overbrights from the sun, ect that set the game above graphicly.
It's a (very) popular but wrong belief that DoA3 had bumpmapping.
Yes, you can click the image above for a larger picture, but you should be able to see the rough almost felt-like texture of her shirt as well as the netting texture of her gauntlet. This is bump mapping in effect and it gives the character models an impressive amount of detail.
There are tons of particle effects, real time reflection, bump mapping... the list is endless.
Almost everything on them is bump mapped, and long skirts and hair whip around in the wind
The little details really add up after extensive play like leaves that fall from trees, snow that deforms when a character falls into it, bump-mapped costumes, water that splashes realistically, and the destructive backgrounds will have even the most jaded of gamers drooling in front of the screen.
Every texture is deep and detailed, heavy use is made of bump mapping whilst the game is a lexicon of 3D techniques.
2 guys sitting on a couch in the DOA3 commercial said:"i play it for the pixel shaded bump mapped characters, why else would i play it?"
"she kicks high"