"Lost Odyssey" a catalyst to sell millions in Japan & tens of millions in Europe?

Discussion in 'Console Industry' started by Brimstone, Sep 15, 2006.

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What impact will "Lost Odyssey" have?

  1. Lost Odyssey has a great chance of selling a lot of XB360's in Japan & Europe

    46 vote(s)
    41.8%
  2. The PS3 is going to crush everything at the Tokyo Game Show.

    64 vote(s)
    58.2%
  1. one

    one Unruly Member
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    In the developers' comments video at the Nintendo Wii conference, he appeared as "Game Creator" while other Square Enix execs appeared with their respective titles at the company.
     
  2. Legend

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    oh, I agree. LO and the two others will hit it big almost by default since as you mentioned there aren't any JRPGs on the system. ther is that Ubi game coming but hey, this is Sagaguchi work we're talking about. I was just disappointed with the type of 'media-nonsence-hyping' by matching a new comer to established names. that said, LO does look to be the Japanese 'Halo'.

    I wonder if LO and BD doesn't sell very well (most likely due to there not being many systems sold to begin with) will they still carry on the third one exclusively for the system as well or either jump ship or go multi-platform? such ambitious projects really. possibly some of the biggest on the system.
    how many think these games may be time-exclusive? yes, I know MS practically funded the whole project and Mistwalker said they were all exclusives. but the industry seems to delibritly confuse time-exclusivity with 'real' exclusivity. I think IF such a venture would under perform for any reason, the chance of platform jumping is always an option. MistWalker is still an independant developer after all.

    just woundering about the business side of things.
     
    #42 Legend, Sep 15, 2006
    Last edited by a moderator: Sep 15, 2006
  3. superNoid

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    Lost Odyssey looks to be the game that could turn the 360 Japan market upside down. To compare, it would be like John Carmack making an exclusive game for the Phantom and everyone is saying its the shit.
     
  4. one

    one Unruly Member
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    Aside from the sales aspect, LO is one of the UE3 titles. So far as UE3 titles we know Gears of War (360), Coded Arms Assault (PS3), Fatal Inertia (PS3). (UT2007 (PS3) and Huxely (360) too, but with no confirmed consoles media.) I'd like to see how this game shapes up. Also, how this game attacks the barrier of DVD9.

    As for the Xbox 360 in Japan, Lost Odyssey is a late 2007 title. Blue Dragon is more relevant for now with its release in this year unless people are already pessimistic about it with other new consoles' releases.

    I assume Sakaguchi himself has no interest in the sales in Japan as long as they sell reasonably in other markets, though they seem to pay attention to make these games look-alikes of DQ and FF on the surface. Ironically, what makes Japanese artists pleased the most is to be recognized outside of Japan.
     
  5. El Leone

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    I REALLY don't want to derail the thread in a bad manner. But I'd probably expect it to be on 2-3 discs (with CG, many different enviroments). Does this bother me? Hell no. Many great games are on 2 or 3 discs (MGS,Shenmue,Final Fantasy) and it doesn't take away from the expirence at all!

    Also, I did vote, but I'm not happy that I did:cry:
     
  6. scooby_dooby

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    Realtime cinematics for this game, not CG

    http://www.gamespot.com/news/6157718.html?tag=latestnews;title;1

    Disc space shouldn't be an issue, though if they have to make it 2 discs that would be fine.
     
  7. Hardknock

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  8. avaya

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    Not surprising since it's the legend, Uematsu, himself behind it!
     
  9. Serenity Painted Death

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    According to people who have played the demo, the game most certainly does make use of CGI/FMV.
     
  10. Powderkeg

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    The business side of things are like this:

    The games are both published by Microsoft.

    So unless MS starts publishing games for other systems you can rest assured these will remain 360 exclusive.
     
  11. Legend

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    ah. but we sometimes see the same game being published by three different publishers in NA, Europe and Japan. some Sony developed and published games inJapan were published by Konami in the US, for example.

    what I am woundering is that what will such a studio do with these particular three titles if things don't go well? regardless, I think they already announced something for DS. after all, MistWalker is still an independant developer. also, depending on the kind of deal, they may move the sequels to other platforms. we see one part of a series on one system and then the future part(s) appear on another one. who knows, this is an industry with alot of contradictions. what's there to guarantee some of the prominent PS exclusives won't appear on other systems? this, of course, is in case the projects don't get the sales they need. if they do, things may be more clearer then.

    as for disk space, I never thought about it really. guess seeing FF10 on one disk made me think this one will be the same. oh well, no big deal, they could spread it on another disk or two. after all, this is a JRPG we're talking about.

    my next question is how will LO's sales do compared to BD? maybe Japan will prefer the more 'anime/younger' atmosphere. but will the rest of the world agree as well?
    although there are many othe factors to a game's sales, I wonder how DQ8 did on the market compared to FF10? or better yet, how did FF9 do compared to FF8?
     
    #51 Legend, Sep 16, 2006
    Last edited by a moderator: Sep 16, 2006
  12. inefficient

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    It's not out of the question for them to use another publisher to release it on other platforms. It has happened before. It depends on what the terms of the initial contract was.

    It's very unlikely MS owns the game or the IP.
     
  13. vazel

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    Doesn't MS own Mistwalker? Wiki says MS provided financial backing, don't know if that means they own it. Interesting, the Wiki entry also says they outsource coding duties with Mistwalker just handling the design.

    Why are some words being underlined with red as i type this. :???:
     
  14. scooby_dooby

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    Rumour has it they directly funded development of both these games, and cry-on. So to think they haven't retained some rights to exclusivity seems a litle far fetched, no?
     
  15. Fafalada

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    Actually they did a lot more then just fund development.
     
  16. bloodbob

    bloodbob Trollipop
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    Rumours has it the MS is planning to publish some games on the PC!!!!!@#!@#!!
     
  17. -=P3tRaN=-

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    I think m$ did a whole bunch of things on mistwalker plus all related companies.

    looks like AQ publisher co. is also funded by them (at least partly), and Sagaguchi has some percentage also,
    and I think they are funding/staffing 3 or more dev companies (featuring >350 employees) that act as code writers for the games that sagaguchi&co. envision/design.

    so its more like they made a complete "games factory" over there. this is the impression I got.
    but I could be wrong.
     
  18. Powderkeg

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    Do you honestly think that MS pumped a ton of money into Mistwalker basically funding the creation of the development house, signed them to a publishing deal, but left open the possibility that Mistwalker could take the 2 primary games that MS funded and port them to the PS3?

    Come on people, let's get real. The game is 360 exclusive and will remain that way. Just accept that as fact.
     
  19. Farid

    Farid Artist formely known as Vysez
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    What's up with this poll? Both options have nothing to do with each others.

    Anyway, for thoses of you discussing about the IP ownership of the X360 Mystwalker games, then it's simple, all the games are registered trademarks of Microsoft. Not to mention that they're 100% funded by Microsoft and that MS had to find the devhouse for the actual development of the game. In other words, the IPs and the game codes belong to MS.
    This quote doesn't say that the game doesn't use any CGI video cutscenes, actually it doesn't clearly say anything, the wording being too vague.
    It either says that the realtime models are close, in quality, to the ones used in prerendered cutscenes or it says that there's no too much difference between the level of detail of the real time cutscene models and the in-game models (unlike say Final Fantasy X).
     
    DuckThor Evil likes this.
  20. patsu

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    I think LO stands a good chance in raking in a fair number of Japanese players. 2007 should be a good year for MS.
     
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