I recall this from the Xenos article;
So any insight as to how well it has performed in the real world? Has anyone had to alter the weighting?
This load balancing equation is inherently weighted, however information from the OS or even the application itself, which is obviously given the control by the developer, can alter that weighting a little in order to affect the prioritisation of the vertex and pixel shader programs. ATI's experiments show that the algorithm gives a quite optimal throughput and they expect only a few teir-1 developers will actually look into the altering the weighting of the algorithm.
So any insight as to how well it has performed in the real world? Has anyone had to alter the weighting?