Llano IGP vs SNB IGP vs IVB IGP

Discussion in 'Architecture and Products' started by AnarchX, Oct 29, 2010.

  1. AnarchX

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    If you like extreme micro-stuttering: http://translate.google.de/translat...schnitt_mikroruckler&sl=de&tl=en&hl=&ie=UTF-8
     
  2. Alexko

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    Tell that to RV770… :p
     
  3. AnarchX

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    Vsync is no solution to micro-stuttering.
     


  4. It was for me, when I used dual HD3870 and then dual HD4890.
     
  5. swaaye

    swaaye Entirely Suboptimal
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    It's too bad that it's probably impractical to make some GDDR5 SODIMMs. ;) I don't even know if these chips support GDDR5. The lack of volume for a specialty DIMM like that would probably make the price crazy anyway.
     
  6. AlexV

    AlexV Heteroscedasticitate
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    Curious what this particular conclusion is based on...
     
  7. AnarchX

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    Because v-sync only homogenizes the output and not the input - the produced images, which contain the temporal jumps.
     
  8. Kaotik

    Kaotik Drunk Member
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    It is for many, many people.

    edit:
    Clarification: It doesn't remove the problem, however it does make it less severe, even to point where it becomes unnoticeable
     
    #389 Kaotik, Jun 30, 2011
    Last edited by a moderator: Jun 30, 2011
  9. AlexV

    AlexV Heteroscedasticitate
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    How does this work, exactly?
     
  10. AlexV

    AlexV Heteroscedasticitate
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    Unless you use triple-buffering, it should. The former produces MS even with single cards.
     
  11. swaaye

    swaaye Entirely Suboptimal
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    triple buffering causes micro stuttering with a single card setup?
     
  12. Kaotik

    Kaotik Drunk Member
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    We did benchmarks on that, the frametime still jumps up and down with vsync on

    Without
    [​IMG]
    With
    [​IMG]
     
  13. Man from Atlantis

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  14. Blazkowicz

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    maybe that's the single address space and coherency that AMD is adopting?
     
  15. AlexV

    AlexV Heteroscedasticitate
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    What are we looking at? Also, some statistical analysis on the dataset always helps:smile:. What's on 0y? I presume 0x is the frame-count? What are we measuring etc.?
     
  16. Kaotik

    Kaotik Drunk Member
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    Oh ye, sorry.

    X-axis is frame-count, Y-axis is frametime converted into FPS equivalent ("realtime FPS instead of average over second like usually")

    This particular test is 30 second period from Unigine Heaven bench
     
  17. rpg.314

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  18. Arun

    Arun Unknown.
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    I think it's noteworthy that the times where the FPS increases above 60 despite vsync are basically the exact same times that the FPS decreases substantially without vsync. So with vsync the "pre-rendered frames" buffer is being (partially?) depleted as performance drops temporarily, and then it gets filled back as fast as it can afterwards.

    That is an inherent effect of all frame-based rendering and the same issue would exist with any setup. But I suppose it's a problem that AFR makes sudden temporary decreases in performance more likely, but I'm not sure by how much or how that graph would look with a single GPU.
     
  19. Kaotik

    Kaotik Drunk Member
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    Actually, that might be single card already, it's old data and the file naming doesn't give much :oops:
    It has triple buffering enabled, too.

    Here's double buffered with CrossFire 100% certain

    Without v-sync
    [​IMG]

    With v-sync
    [​IMG]
     
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