Little things that Sony can do to upgrade the PS3?

Embedded Sea said:
So yeah, like ERP said, they are going to be cutting if they are doing anything. It's just too expensive to make this sucker, especially because without Kutaragi pushing it for every device imaginable CELL is having problems getting down to a sensible cost in manufacture from all indication which will likely cause a Summer 06 Japan ship and worldwide shortages Fall 06.

I don't think there's going to be any blame to be placed on lack of mass production of the Cell chip - I can't see it getting any cheaper to produce save through process shrinks. I mean three fabs working on it; how many more would you have?
 
1) THat would increase the cost of the pcb and that would scale in price slower than increasing a cpu size or what not . I don't think we will see that happen

2) adding another 256 megs of xdr ram would be very very expensive . So would adding another 256 megs of ram. There are reasons why the mid and even high end cards are still largly based on 256 models . The ram is friggen expensive

3) I don't know if its possible . xdr isn't in mass production. It hasn't had the time invest in getting its yields up and speeds up that gdr ram has had .

4 ) I can see that happening . I think for both consoles clock speed increases at the point are the most likely thing to happen

5) sure , not a big jump.

6) the 20 gig hardrive with 10mb of cache would add greatly to the cost of the unit . There are already units of the console costing sony close to 500$ . I doubt sony wants to increase that . They would most likely want to decrease it .
 
I`d prefer the GDDR3 Ram to be clocked faster ( and I guess adding 128 tiny bits to the bus aint gonna happen ). My stomache tells me thats a very apparent bottleneck compared to the rest of the system...
 
4 Ghz XDR with 32 Gb/s, 64 bit bus ,256MB
4 Ghz CELL with 7 SPE
4 Ghz redwood with 32+20GB/s
500 Mhz RSX with 32 pixelshaders but without vertexshader
and 64 bit XDR bus at 4Ghz for RSX with 32 GB/s , 256 MB
 
Josh378 said:
I was thinking small things that Sony can do to upgrade the system without overall massive cost...

5. RSX to go to 600ghz

-Josh378

550MHz -> 600GHz.

I thought you were talking about little things? :LOL: :LOL: :LOL:
 
How much would dropping Wifi save? At this point, that silicon has to be pretty cheap.

Plus they have to offer connectivity with the PSP.

Just hope the wireless supports at least WPA security, not just WEP as the PSP.
 
PC-Engine
Senior Member



Joined: 07 Feb 2002
Posts: 6504

Posted: Tue Jul 12, 2005 8:20 pm Post subject:

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Dropping the fugly controller would be a good start...
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at any temperature above absolute zero and therefore is not very overclocker friendly.


I must concur, did they go down under(australia for dummies), and went to an aboringine designer. It IS fugly
 
wco81 said:
How much would dropping Wifi save? At this point, that silicon has to be pretty cheap.

Plus they have to offer connectivity with the PSP.

Just hope the wireless supports at least WPA security, not just WEP as the PSP.

1 or 2 $
 
talyn99 said:
PC-Engine
Senior Member



Joined: 07 Feb 2002
Posts: 6504

Posted: Tue Jul 12, 2005 8:20 pm Post subject:

--------------------------------------------------------------------------------

Dropping the fugly controller would be a good start...
_________________
I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at any temperature above absolute zero and therefore is not very overclocker friendly.


I must concur, did they go down under(australia for dummies), and went to an aboringine designer. It IS fugly

If you paid attention during class, you'd noticed that it was a test design prototype, the final controller will look completely different according to Ken Kutaragi. ;)
 
I read in a recent interview that the controller shape would likely remain the same. Can't think where though.
 
Evil_Cloud said:
talyn99 said:
PC-Engine
Senior Member



Joined: 07 Feb 2002
Posts: 6504

Posted: Tue Jul 12, 2005 8:20 pm Post subject:

--------------------------------------------------------------------------------

Dropping the fugly controller would be a good start...
_________________
I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at any temperature above absolute zero and therefore is not very overclocker friendly.


I must concur, did they go down under(australia for dummies), and went to an aboringine designer. It IS fugly

If you paid attention during class, you'd noticed that it was a test design prototype, the final controller will look completely different according to Ken Kutaragi. ;)

If he'd paid attention, he'd have learnt how to quote.
 
Evil_Cloud said:
If you paid attention during class, you'd noticed that it was a test design prototype, the final controller will look completely different according to Ken Kutaragi. ;)

I distinctly remember reading that whilst it was a prototype, aside from minor tweaks thats what to expect.

I don't mind the button placement or anything, I just think it needs a more fleshed-out look.
 
I think the only thing hampering the PS3 a tiny bit compared to 360, is the VRAM bandwidth. Probably more from a PR point of view than in a real rendering situation.
But nevertheless, upping that bandwidth would be my suggestion for a small last minute upgrade.
 
An upgrade that's simple but still costly,

700 MHz (1400 MHz effective, 22.4 GB/sec) GDDR3 ---> 800 MHz GDDR3 (1600 MHz effective, 25.6 GB/sec)

But any change in clocks in the system would change the heat profile of the system so it's unlikely without a change elsewhere...
 
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