What if you made a gpu that featured a dedicated raytracer unit,a deditated triangle drawing unit(ASIC),TMU cluster block(hd textures), and a lighting behavior block(Fmac/gate cluster)(calculates the lighting behavior using the raytrace for the HD textures based off if the material's real life optical physical constants(refraction/reflection).
What advantages would it have over the normal shader/triangle based cards?
What advantages would it have over the normal shader/triangle based cards?