royalestel
Newcomer
I was thinking that in the future we could use an isometric voxel array to represent molecular interactions in the near LOD and that distant LODs would be polygon renderings. I know that LucasArts is using voxels for explosion smoke simulation.
I also think that with HDR rendering, we could now reorganize our engines to put more resources towards rendering high-contrast boundaries, which are areas the eye is naturally drawn to.
As long as some grain is rendered on top of everything, you could even skip rendering low contrast areas (or interpolate them) for several frames with the viewer not even noticing.
And I still think we could take a page from the old flight simulation handbook and do a better job of fading in our LOD model changes. Those sudden pops really are jarring.
I know that pilots found geomorphing to be objectionable when dealing with terrain, but I think on moving models, it would also be an improvement over LOD 'pop'.
We'll probably also end up using Normal maps or one of the newer approximations to represent anisotropic surfaces like brushed metal. That is an area with definite room for improvement as far as LOD goes (normal maps, I mean). You can't average out a normal map without serious problems!
That's what I'm thinking.
What's an HOS representation?
I also think that with HDR rendering, we could now reorganize our engines to put more resources towards rendering high-contrast boundaries, which are areas the eye is naturally drawn to.
As long as some grain is rendered on top of everything, you could even skip rendering low contrast areas (or interpolate them) for several frames with the viewer not even noticing.
And I still think we could take a page from the old flight simulation handbook and do a better job of fading in our LOD model changes. Those sudden pops really are jarring.
I know that pilots found geomorphing to be objectionable when dealing with terrain, but I think on moving models, it would also be an improvement over LOD 'pop'.
We'll probably also end up using Normal maps or one of the newer approximations to represent anisotropic surfaces like brushed metal. That is an area with definite room for improvement as far as LOD goes (normal maps, I mean). You can't average out a normal map without serious problems!
That's what I'm thinking.
What's an HOS representation?