http://www.majornelson.com/2006/03/24/latest-xbox-live-statistics/
(more info on the site)
XboxLive connectivity and usage:
XboxLive marketplace:
XboxLive Arcade:
(more info on the site)
XboxLive connectivity and usage:
Since Xbox Live’s online gaming network launched in November 2002, gamers have spent over 1.5 billion hours on the network playing games online with their friends around the world. This is equal to 65 million days of gaming or close to 200,000 years. With our top title, Halo 2, which is being played on both the Xbox and Xbox 360, gamers have spent over 500 million hours playing online.
Today over half of all Xbox 360 consoles sold worldwide are already connected to Xbox Live. This is a significant leap over the nearly-one-in-10 consoles that were connected to Xbox Live on the first generation of Xbox.
XboxLive marketplace:
Consumers have quickly jumped to the Xbox Live Marketplace as their one-stop download center. In fact, over 85% of connected Xbox 360 consoles have already downloaded content from Xbox Live Marketplace.
We have already had over 10 million downloads on Marketplace in the first 4 months on the market, reaching this milestone faster than iTunes did when it launched. Playable game demos remain the most popular item with over half of our consumers downloading these.
XboxLive Arcade:
Xbox Live Arcade has been an instant hit on the Xbox 360, with over 60% of all connected consoles already downloading and playing Xbox Live Arcade titles.
Every Xbox Live Arcade title has a free trial version. To-date, we are seeing on average 20% trial to purchase conversion rates across all Arcade titles, with our top title converting at 39%.