Doomtrooper said:
No point in calling it advanced then is it
...PS 1.4 could do the same with future..but that would be too easy.
Well, IMHO, yes. It is more advanced than the other pixelshader test we have/had in 2001.
PS1.4 could do the same with future - Sorry but not sure what you mean by that?
Doomtrooper said:
Woha back up the truck PS 8.1 is a DX 8.1 feature, just because ATI was the only card supporting you are not showing any favortism in any way, but showing full DX 8.1 support...BTW reverse that and your same mentality can be used for PS 1.1 since their was
only one manufacturer that supported on 2001's release
Again, I'm sorry but I don't understand you. I mean, what you mean.
Anyway, when 2001 was released, we had 1 DX8.0 Game Test - true. Was it our fault that there was only one company with full DX8.0 compliant hardware on the market when MS released DX8.0 - certainly not. You can't blame us for that! We wanted to do a DX8 benchmark, and we did. It's not our fault that not all companies release new hardware when a new DX version is out.
If we would now release a test based on, let's say DX11 ( 8) ), you probably would call us biased towards that company which releases DX11 compliant hardware first. Am I correct? At least that seems to be your logic.. :?
Doomtrooper said:
Ummm ok, you have the DX 8.1 Feature Test stuffed in with EMBM, DOT 3 bumpmapping...are you calling DX 8.1 in a whole a feature ??
Ok now I see. Again, we had a couple of choices. To leave out PS1.4, which would have been dumb, or then make it as a feature test. As I said 1001 times earlier, it was not an option to change the scoring system. To add 1 more game test would have done it, and editing the code (to implement PS1.4) would/could have done it. We didn't want that to happen.
Doomtrooper said:
Why is there is a difference in thinking at futuremark whenever you guys see fit, there was a significant change in DX 8 going from 1.1 to 1.4 (PS 2.0 is built off PS 1.4) yet Futuremark felt it doesn't deserve to be counted into scoring, or in other words you support whatever you feel is necesarry, tell that to Microsoft.
Edit: I re-read my post and it didn't make that much sense.
Ok, A new try. PS1.0/1.1 was introduced in DX8.0, and was considered a big leap forward in real-time graphics. Never had graphics looked so good. Or, it was now possible to make better looking, and more real graphics. It was pretty big stuff back then. Some time later, MS released DX8.1, which introduced an updated version of PS1.1, the PS version 1.4. It didn't have such an impact on the public. Why? Because it didn't actually bring that much new. Ok, I was told that some shaders are only possible with 1.4, and not with 1.1, but most are. 1.1 can do them, but in 2 passes. That affects both performance, and the IQ accuracy.
This brings me back to the same thing again. When DX8.0 was out, there was only PS1.1. We released a game test with DX8.0 PS1.1. Later when DX8.1 was out, we wanted to do something with it, but the only possible way was to do it in a feature test. We didn't want to affect the score.
Am I making any sense now? :?