helloo....
Is it possible to do accurate one dimensional look up for a 16 bit data. I mean having a lookup table of size 65536 inside pixel shader and doing an accurate lookup. I assume maximum 1D texture that can be created is 4096. How can i achieve the result by passing a 256 X 256 texture and perform a 1D lookup inside shader??
Thanxxx:smile:
Is it possible to do accurate one dimensional look up for a 16 bit data. I mean having a lookup table of size 65536 inside pixel shader and doing an accurate lookup. I assume maximum 1D texture that can be created is 4096. How can i achieve the result by passing a 256 X 256 texture and perform a 1D lookup inside shader??
Thanxxx:smile: