L.A. Noire trailer coming soon?

Team Bondi is now in its new offices at 45 Jones St, Sydney. A former woolshed now being used to develop videogames. Over the last year the team has grown from 44 to 80 people.

L.A. Noire, the detective thriller set in 1940's Los Angeles is in full production and a trailer highlighting the game will soon be released by our new publisher.

noire2.jpg


I said wow.
 
wheres that image from? looks pretty good, almost too good. lol

edit:
ah im dumb, http://www.teambondi.com/ . right on the main page.
If thats a sample of what the game will look like, I'll be looking forward to that trailer. :D
 
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The lighting is fantastic. You've got the self shadowing and GI. Of course, it's a snippet of a graphic downscaled. There's very little to go on. Is that realtime GI, or baked maps that'll look hideous when moving? Is it a game-engine scene, or a CG cut-scene promoting the 'flavour' of the game? I myself place no value in such random pics. I want to see some meat from the game to see if the engine is producing this in realtime, and until then trust no images!
 
Shifty Geezer said:
I want to see some meat from the game to see if the engine is producing this in realtime, and until then trust no images!
Amen, you and me both. But I will go on the record and say either way that image is nice, and if the actual game looks that good, then BRING IT ON! :p

Seems teambondi has some decent history with the director who worked on The Getaway. I have faith, but i still want to see some "meat" from the game. ;)

When do you think they will show the trailer? July PS meeting?
 
Some details from another forum known as gaf...

A job advert for the Lead Tools Programmer reveals the team working on the game will be 100 strong, and further down the job spec for Lead AI Programmer states the team is "targeting the most challenging character AI ever seen in a video game", with the AI system "simulating 200+ real-world agents for a real time, single player, story-focused game".

In regards to L.A. Noir I saw a ton of stuff about it end of last year, sounds fairly interesting and was my biggest WTF in terms of sony not useing it for PS3 hype, pretty much everything in the game is scanned instead of traditional in computer development, so all characters are real actors who have been hired to play the roles, their costumes are real hand made costumes that have been scanned for 3d as have every inch of the actors themselves, also most props I believe.

Lots of motion capture is being used too, pretty much the main guy behind it has managed to invest in some very advanced 3d scanning and capture equipment, most advanced in Australia I believe.

All up it makes for alot of good press buzz words to be able to say things like "These are real people in a real cinema experience" crap like that which I thought would have been big for sony at their conference.

The woman playing the lead role most Australians would recognise from I think the current foxtel ads or some crap, or it could be the century ads.

Sounds pretty ambitious.
 
Shifty Geezer said:
The lighting is fantastic. You've got the self shadowing and GI. Of course, it's a snippet of a graphic downscaled. There's very little to go on. Is that realtime GI, or baked maps that'll look hideous when moving?

What makes you sure that it's using global illumination? By the definition, GI means that indirect, bounced light is also taken into account, but I couldn't tell from that single image wether there's GI or only local illumination using a few light sources...
 
Finally! I've been checking back at teambondi.com every now and then for ages. For some reason I have a good feeling about this game, even though there's only the one shot out there :)

In other news, the inside back cover of the latest Edge has a full page shot of The Outsider, Frontier's new PS3 title, with the usual text "Next month" on top of it. I'm dying to find out more about the game, I thought the screenshots (bar the weird looking fat guy in one of them) were excellent.
 
Laa-Yosh said:
What makes you sure that it's using global illumination? By the definition, GI means that indirect, bounced light is also taken into account, but I couldn't tell from that single image wether there's GI or only local illumination using a few light sources...
By GI I mean light reflected off surfaces. Whether it really is calculated as light reflecting of surfaces, or coloured lights applied to some portions of the model, I obviously don't know. My point was no matter how good a still might look, it's not cause to get your hopes up that the game is doing amazing things!
 
xmu said:
In other news, the inside back cover of the latest Edge has a full page shot of The Outsider, Frontier's new PS3 title, with the usual text "Next month" on top of it. I'm dying to find out more about the game, I thought the screenshots (bar the weird looking fat guy in one of them) were excellent.
That game is for 360 as well I beleive.
 
L.A. Noire, the detective thriller set in 1940's Los Angeles is in full production and a trailer highlighting the game will soon be released by our new publisher.

"new publisher"? Is Sony not publishing this title anymore?
 
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Bad_Boy said:
That game is for 360 as well I beleive.

Oh I thought it was a PS3 exclusive, thanks for the correction. Anyway enough about that, as this thread is about L.A. Noire :)
 
screenshot

mckmas8808 said:


noire2.jpg


I said wow.

Thank you for this very pretty screenshot but there is a very small mistake for brick texture. Front of wall brick texture and side of wall brick texture is not correct location. I am sure they will fix this small mistake. It has amazing look.
 
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ihamoitc2005 said:
Thank you for this very pretty screenshot but there is a very small mistake for brick texture. Front of wall brick texture and side of wall brick texture is not correct location.

To be honest, they should do something with the sharp 90 degree angle of that wall as well if they're at it...
 
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