Really good read.
http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428
pull out this exerpt as it relates to this forum and its denizens:
The original vision for ME:A sounded like @DSoup ' dream or something. It does ring into why certain games by certain companies will _never_ leave their engine despite how graphically dated it has become.
http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428
pull out this exerpt as it relates to this forum and its denizens:
While describing Frostbite, one top developer on Mass Effect: Andromedaused the analogy of an automobile. Epic’s Unreal Engine, that developer said, is like an SUV, capable of doing lots of things but unable to go at crazy high speeds. The Unity Engine would be a compact car: small, weak, and easy to fit anyplace you’d like. “Frostbite,” the developer said, “is a sports car. Not even a sports car, a Formula 1. When it does something well, it does it extremely well. When it doesn’t do something, it reallydoesn’t do something.”
The original vision for ME:A sounded like @DSoup ' dream or something. It does ring into why certain games by certain companies will _never_ leave their engine despite how graphically dated it has become.
This is a harsh reality.But spaceflight and procedurally generated planets were causing some problems. “They were creating planets and they were able to drive around it, and the mechanics of it were there,” said a person who worked on the game. “I think what they were struggling with was that it was never fun. They were never able to do it in a way that’s compelling, where like, ‘OK, now imagine doing this a hundred more times or a thousand more times.’”