Konami ceases triple-A console production on all but PES

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From the Eurogamer report:

Konami has ceased all triple-A console game production on everything but Pro Evolution Soccer and there are currently no plans for a big new Metal Gear game, while worldwide technology directr Julien Merceron has left the company. That's according to a pair of reports on French site Gameblog. Eurogamer understands both reports to be true.

Gameblog wrote yesterday that Merceron was apparently unhappy with Konami's transition away from the console market towards mobile games.

Beyond Metal Gear Online - the separate online component to Metal Gear Solid 5 that is currently being finished - and Pro Evolution Soccer 2016, Konami has a blank triple-A slate. It does however have the licence to the football tournament Euro 2016, so we'd expect it to make use of that.​
 
Unfortunate to see another big player step away from making big titles. This is the financial reality of making games that cost tens of millions of dollars.
 
Business exist to make money.
A: that's an extremely trite view. Should nothing exist except that which produces the maximum monetary yield for the seller? I think you would be very disappointed and miserable in such a world, and not just as a gamer of course.

B: they WERE making money. Why could they not have cake and eat it too? There's no contradictions here; triple-A console and PC dev teams can co-exist with shitty moneygrubbing mobile F2P shovelware dev teams just fine.
 
To be exact, they're more focusing on stuff that's low cost to make in general, like Pachinko machines. Look up the "erotic violence" castlevania Pachinko machine and cry.

Edit: Something to keep in mind, Konami was not founded as a video game company, they were a company that expanded into video games. That might possibly have something to do with their baffling decision.
 
This is sad, but expected. Konami had many of my favorite franchises, but they've all either been abandoned or given terrible treatment by now. It'd be great if they sold off the IPs to others but I doubt that'll happen, more likely they'll want to have exclusive control over them so they can keep using them as dressing for pachislot units.
 
Edit: Something to keep in mind, Konami was not founded as a video game company, they were a company that expanded into video games. That might possibly have something to do with their baffling decision.
They've been in video games for what, 30+ years? Also, the same is true for Nintendo, and while they still make traditional Japanese playing cards from what I understand, that's more a nod to the historic roots of the company than anything else. You won't see them abandoning console gaming just because they tanked with the Wuu... :)
 
Business exist to make money.
The primary reason we built a system which allows business making isnt to make money. Businesses dont create money anyways. They merely circulate it. The primary reason for their existence is to produce products and services to satisfy society's needs. This is why we want them. Unfortunately each business as a unit functions under the mentality of survival and accumulation of liquidity which distances it from that primary cause which is to serve humanity. So if a company can absorb more money by offering less they will do it. It is actually a paradox that this business mentality exists in most humans when they strive everyday to become happier as if the economic system is something foreign from them they entered by accident as the only means to satisfy their needs.
 
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The primary reason we built a system which allows business making isnt to make money. Businesses dont create money anyways. They merely circulate it. The primary reason for their existence is to produce products and services to satisfy society's needs. This is why we want them. Unfortunately each business as a unit functions under the mentality of survival and accumulation of liquidity which distances it from that primary cause which is to serve humanity. So if a company can absorb more money by offering less they will do it. It is actually a paradox that this business mentality exists in most humans when they strive everyday to become happier as if the economic system is something foreign from them they entered by accident as the only means to satisfy their needs.

Yeah, I get that. Obviously businesses don't literally create money, but businesses are started by people who want to earn(aka make) money.

Anyway... I just meant it doesn't seem too surprising to me for konami to drop making AAA games.
 
I believe in the long run it would be more beneficial for Konami to keep making AAA games as long as it generate profit no matter how small it is. The reasoning is that branding and exposure is important in the commercial world. I don't know whether Konami will actually increase or decrease its profit by this move, but if their gaming division balance still on the positive side, I assume that this move would actually make them grow negatively. If their gaming division was in the red, depending on how much it was in the red, then their profit might increase for a moment but it might slow down a lot after the dust settled.

As a gamer, I don't really care about Konami business, but I do care about their IPs. Hopefully they at least can license their IPs to other developer or publisher and not only relegating it to mobile only.
 
Artists exist to make art. Patrons of the arts exists to help fund artists.

But a business is usually not setup to be a patron of the art.

I believe in the long run it would be more beneficial for Konami to keep making AAA games as long as it generate profit no matter how small it is. The reasoning is that branding and exposure is important in the commercial world. I don't know whether Konami will actually increase or decrease its profit by this move, but if their gaming division balance still on the positive side, I assume that this move would actually make them grow negatively. If their gaming division was in the red, depending on how much it was in the red, then their profit might increase for a moment but it might slow down a lot after the dust settled.

Its about the return on your investment, if their goal is the have a profit and they would make more profit by keeping the money in the bank vs producing a product then they would do that.

As they losing money on this, I am not so sure. Games is a hit driven business and next years PES might be a bummer and they do not make much/any money on it. If you run a business you want to keep your risks as low as possible and with as much profit as possible. If you are 100% sure to make 10M, then why take a 50% gamble on making 20M?
 
Is there a single Japanese console publisher in good shape?

Sony really is the outlier in console gaming of a Japanese company doing well...

Anyway kind of sad I guess, when I was a kid I kind of felt like Capcom and Konami where "the big two" Between them they seemingly had so many hit franchises in the 8 bit-16 bit glory days. Contra, Castlevania, Streetfighter, Ghouls and Ghosts, Final Fight, Metal Gear...
 
Is there a single Japanese console publisher in good shape?

Sony really is the outlier in console gaming of a Japanese company doing well...

Anyway kind of sad I guess, when I was a kid I kind of felt like Capcom and Konami where "the big two" Between them they seemingly had so many hit franchises in the 8 bit-16 bit glory days. Contra, Castlevania, Streetfighter, Ghouls and Ghosts, Final Fight, Metal Gear...
Indeed both of them were legendary. I dont know the shape of Capcom but at least they keep making big titles of which many are successful.

Square Enix is pumping out some big titles too which are very sought out.

The Japanese industry indeed isnt what it used to be. In the old days Japan had the best console game makers whereas PC had the western companies. I am trying to understand how it all shifted towards the west. I think it has to do with the fact that the West is more up to date with technology.

Kojima in an interview said that the Fox Engine was part of the effort to make the production of gaming more western like in order to become competitive and meet global expectations. Another article I read around a decade ago said that Japanese colleges were teaching methods of game programming and graphics that were relevant many years before but not anymore.

The real time graphics industry was taken over by two major western companies, AMD and NVIDIA and from there gaming development adjusted to the techniques allowed on these cards. They pretty much established their own standards. I expect that since this came from the west, education in the west was more up to date to the industry standards set by those companies.

The XBOX1 was the first console that was part of that shift and if we look closer, we see that it had huge western support and less Japanese support and hence it was infested with the same kind of genres that became the standard the generation after. Racing games, military third person shooters, first person shooters.

The west also owns all licenses that are more likely to bring sales. Sports licences, Novel licences, Movie licenses, Superhero licenses, Cartoon licenses etc. The japanese are left mostly with some Japanese anime which is more niche.

In addition the big Japanese companies are caught in their past successful franchises, many of which are decades old. It makes sense considering their carried popularity from one gen to the next and their continuous success. But there is always a time when these names will reach a dead end. Final Fantasy, Dragon Quest, Castlevania, Street Fighter, Sonic, King of Fighters, Ninja Gaiden, Metal Gear, Mega Man, Ridge Racer, Resident Evil and many others were selling well for a long time and old fans were buying the sequels. Changing the old formula too much means making a game that could lose your old fan base. Keeping it too similar might dissappoint old fans who got tired of the same. It can also miss demands of gamers that are accustomed to the new types of game design. Old fans arent always available either. Many grew up and either dont play games much or dont play the same games anymore.

We saw attempts with old japanese franchises on both directions but few brought fully desirable results. For example the newest Castlevania games were almost unrelated to the old ones. Old timers were disappointed, some liked it, some didnt. Attempts to keep it similar to the old was very liked by old fans, they didnt sell like crazy to new ones and not all old fans bought it. The old Resident Evil formula that made it a huge success is outdated by today's standards, but trying to update it to today's standards makes it hard to maintain its identity. It gradually lost its personality and it is has become a shadow of its old self. Similar observations can be made for many other franchises.

The west also had similar conundrums with games like Tomb Raider. Originally a massive success, after the PS1, people were less tolerant to its difficulty and puzzle solving that made it a success. Its sales have been OK'ish to outright disappointing from the PS2 era and afterwards. The company abandoned its old attempts and made spin offs until they went with a complete reboot to see if they could gain from the Tomb Raider name.

Japan hasnt come up with many new franchises that were massively successful either. But the west has been making new franchises for a while which became the new big names.
 
In the old days Japan had the best console game makers whereas PC had the western companies. I am trying to understand how it all shifted towards the west. I think it has to do with the fact that the West is more up to date with technology.
Japanese game developers were all about the home market. As the home market shifted or lagged, so did the developers. The move of the Japanese home market towards mobile means the nationally focussed devs are also going to move that way.
 
Japanese game developers were all about the home market. As the home market shifted or lagged, so did the developers. The move of the Japanese home market towards mobile means the nationally focussed devs are also going to move that way.
You are describing the result but not why it lagged or shifted
 
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