King Kong 360

pipo

Veteran
I've got high hopes for this one... You gotta love the guys who did BG&E.

The 360 version is even prettier. Not generations prettier - but noticeably, eye-catchingly prettier. What you'll notice right away if you were to compare the 360 version to any others is the better, more realistic lighting, the added geometry, and the super high resolution textures. Simple things like the lush forest in the background, rock clusters, and simple cave structures show off a beautiful clean geometry. The Xbox 360 version supports upgraded characters and creatures, dynamic lighting and shadows, and Normal Mapping and Dynamic Specular Lighting on everything. It also supports better water effects. The T-Rex's upgrades on X360 enable Ubisoft's developers to pull off five texture passes, including the original pass, a tessellation pass, and a final mesh pass to increase a creature's volume, definition, and detail with no hit on the framerate.

http://xbox360.ign.com/articles/655/655148p2.html
 
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I thought the tesselation part was most interesting. I never really expected that feature of Xenos to be used. Apparently, I was mistaken.
 
BlimBlim talked about about King Kong 360 getting a good next-gen make-over a few months back, I'm glad to see that it turned out to be the case.

It's a pity that "Gun 360" probably isn't going to get anywhere near the same kind treatment...
 
Inane_Dork said:
I thought the tesselation part was most interesting. I never really expected that feature of Xenos to be used. Apparently, I was mistaken.

Expect alot of thing to be used that some people say it's not. I've tend to see some people swallow their words for talking too fast about what next-gen will not have, just to be shown up by first gen games.:LOL:
 
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