Nintendo's not saying that, that's the hype being generated by a lot of the nintendo zealots.
pc999 said:
Yes, specialy because even Nintendo "said" it will not be (putting a shell in the market too).
Anyway from IGN/1UP and a lot of dev it seems that it can indeed do what they say.
Fair enough.
Everyone's imaging what it can do, but what can't it do?
What are the limitations of the device?
How is battery life?
How comfortable is it to play games with for an extended period of time?
If Nintendo's so sold by the idea, then why have any shells at all?
How accurate is it?
Is it resource intensive?
It offers advantages when playing offense in certain sports games, but what about defense?
For example: How will a soccer game work on this, where outside of throw-ins, you don't use your feet?
How does it compare to the Gametrack controller?
http://www.in2games.uk.com/testsite/index.php
Outside of having four controllers, how will you control both your arms, legs, and body position in a fighting game?
Your analogies isn't bad, but I think the Revolution is the equivalent of Formula One Slicks or Caterpillar Tracks, smooth in certain situations, but not for general purpose use and offroad use. Hence - Nintendo's decision to create shells, and enable the Gamecube controller to compensate for that.
Shifty Geezer said:
What's so limited about the info on Revmote? We know what it does, how it works, how many axis of control it provides, and can imagine uses. I can't see much info we're missing.
Not square, but some people might think it's a Formula One Soft Slick whereas Revmote provides a General Purpose wheel with offroad and onroad capabilities. Or maybe even the existing method is a wheel versus Revmote's Caterpillar-tracks.
DS shows how a new controller creates new games and attracts new audiences. PSP shows how an old controller doesn't become obsolete and can still make for great games. There is no right nor wrong controller. There is no reason to just stick with one existing method without ever trying something different. There is no reason to think one new controller will usurp the old controllers that have provien their functionality time and time again. They're different tools for different jobs with different results and attracting different interests.