Here's what I'm talking about as far as just using a big ol' polygon instead of a lightmap or something:
Here's an example of a scene from a Jak game lacking the kind of effects we're talking about:
There seem to be some sort of framebuffer effects or something, but no actual light. And frankly, I don't consider muzzle flashes and light from explosions to be minor effects. I've been using guns as makeshift flashlights in dark areas since Quake 2. Then this console generation hit, and I discovered that lighting engines had mysteriously regressed since those days in that regard the first time I tried to use a machine gun to light my way in Timesplitters. And that's true of an awful lot of PS2 games, so I'm going to go ahead and say that the resources just aren't there for games on the scale of Jak & Ratchet.
Here's an example of a scene from a Jak game lacking the kind of effects we're talking about:
There seem to be some sort of framebuffer effects or something, but no actual light. And frankly, I don't consider muzzle flashes and light from explosions to be minor effects. I've been using guns as makeshift flashlights in dark areas since Quake 2. Then this console generation hit, and I discovered that lighting engines had mysteriously regressed since those days in that regard the first time I tried to use a machine gun to light my way in Timesplitters. And that's true of an awful lot of PS2 games, so I'm going to go ahead and say that the resources just aren't there for games on the scale of Jak & Ratchet.