that statement is not true, AFAIKGeeforcer said:the two have identical sampling pattern.
that statement is not true, AFAIKGeeforcer said:the two have identical sampling pattern.
Geeforcer said:jvd said:digitalwanderer said:I thought nVidia had improved their AA and it was now comparable to ATi's, you saying that ain't so? :|jvd said:the x800pro easily runs 4x temporal aa non overclocked while the gt has problems with 8x both give similar image quality.
WHen overclocked the gt still can't play 8x at resonable speeds while the pro can play 6x fsaa and temporal 6x fsaa in most cases .
2x is slightly lower than ati's , 4x is equal , 8x fsaa is extremly slow and is 2x ss / 4x rgs . So its better than ati at alpha but is behind 6x from ati in everything else .
Nvidia's 2x FSAA is worse then ATis? That's interesting, considering that the two have identical sampling pattern.
jvd said:2x from nvidia has not been changed.
Ati still looks much better than nvidia's 2x and they are on par with 4x though would give ati an edge for having gamma correction . In other threads (not i) people have stated that ati's 6x is on par with nvidia's 8x , sometimes better , sometimes worse but provides much faster speed.
I also talked about temporal aa where if your framerates are high enough your getting almost double the setting. i.e 2x temporal looks close to 4x , 4x looks close to 8x , 6x looks close to 12 x
Thus ati still has the better aa this round .
don't know the problem with i have siad
Geeforcer said:jvd said:2x from nvidia has not been changed.
Ati still looks much better than nvidia's 2x and they are on par with 4x though would give ati an edge for having gamma correction . In other threads (not i) people have stated that ati's 6x is on par with nvidia's 8x , sometimes better , sometimes worse but provides much faster speed.
I also talked about temporal aa where if your framerates are high enough your getting almost double the setting. i.e 2x temporal looks close to 4x , 4x looks close to 8x , 6x looks close to 12 x
Thus ati still has the better aa this round .
don't know the problem with i have siad
So ATi's 45% RG 2x looks much better then Nvidia's 45% RG 2x? Sigh...
digitalwanderer said:Sorry, it just became a huge issue with me because I recently picked up a 5900 and discovered first-hand just how bad the nV3x's AA was.
<snip>
It's a big deal to me, sorry.
Geeforcer said:So ATi's 45% RG 2x looks much better then Nvidia's 45% RG 2x? Sigh...
jvd said:digitalwanderer said:I thought nVidia had improved their AA and it was now comparable to ATi's, you saying that ain't so? :|jvd said:the x800pro easily runs 4x temporal aa non overclocked while the gt has problems with 8x both give similar image quality.
WHen overclocked the gt still can't play 8x at resonable speeds while the pro can play 6x fsaa and temporal 6x fsaa in most cases .
2x is slightly lower than ati's , 4x is equal , 8x fsaa is extremly slow and is 2x ss / 4x rgs . So its better than ati at alpha but is behind 6x from ati in everything else .
But then ati has temporal aa. (not avalible in drivers yet but u can hack it) that will change the sample pattern every other frame to give the apearance of higher fsaa. example is 2x temporal looks very close to 4x temporal but performs exactly like 2x from ati . Only downside is you need to have fps faster than your refresh and you have to turn vsync on.
4x looks like 8x with 4x perfromance and 6x looks like 12x . Very very nice feature. YOu just can't see it in screenshots .
jvd said:Geeforcer said:jvd said:2x from nvidia has not been changed.
Ati still looks much better than nvidia's 2x and they are on par with 4x though would give ati an edge for having gamma correction . In other threads (not i) people have stated that ati's 6x is on par with nvidia's 8x , sometimes better , sometimes worse but provides much faster speed.
I also talked about temporal aa where if your framerates are high enough your getting almost double the setting. i.e 2x temporal looks close to 4x , 4x looks close to 8x , 6x looks close to 12 x
Thus ati still has the better aa this round .
don't know the problem with i have siad
So ATi's 45% RG 2x looks much better then Nvidia's 45% RG 2x? Sigh...
please show me where nvidia uses the rgms gamma corrected 2x ?
No offense meant to you Pat, but I HATE it when people use that line.pat777 said:Maybe in future drivers.
http://www.beyond3d.com/forum/viewtopic.php?t=11868
digitalwanderer said:No offense meant to you Pat, but I HATE it when people use that line.pat777 said:Maybe in future drivers.
http://www.beyond3d.com/forum/viewtopic.php?t=11868
"Maybe in future drivers" is one way to say it, "No" is another.
kyleb said:Geeforcer said:So ATi's 45% RG 2x looks much better then Nvidia's 45% RG 2x? Sigh...
nvidia's is rotated grid, but it is not gamma corrected and the sampling positions are somewhat different.
digitalwanderer said:No offense meant to you Pat, but I HATE it when people use that line.pat777 said:Maybe in future drivers.
http://www.beyond3d.com/forum/viewtopic.php?t=11868
"Maybe in future drivers" is one way to say it, "No" is another.
pat777 said:digitalwanderer said:No offense meant to you Pat, but I HATE it when people use that line.pat777 said:Maybe in future drivers.
http://www.beyond3d.com/forum/viewtopic.php?t=11868
"Maybe in future drivers" is one way to say it, "No" is another.
Ok, it won't happen. I still think AA on textures is an advantage of SSAA.
The 6800 series has 16x SSAA. I think it'll kill performance to less than 1 FPS in Far Cry. However, I'll be interested in seeing the image quality of 1600x1200, 16x SSAA, and 16x AF(trillinear optimizations off). I'm sure the textures will be very clear. I doubt Far Cry will even run with 16x SSAA.
kyleb said:Geeforcer said:So ATi's 45% RG 2x looks much better then Nvidia's 45% RG 2x? Sigh...
nvidia's is rotated grid, but it is not gamma corrected and the sampling positions are somewhat different.
16x SSAA requires 4x4 bigger rendender buffer than the final image so you would need ability to handle 6400 x 4800 - GeForce 6800 AFAIK support only resolutions up to 4k x 4k.
Situation is similar to Radeon 8500, 9200 that offer 6x SSAA but only on 800 x 600 and lower as they suport a maximum of 2k x 2k.
which means they really aren't 16 x modesThis is managed because what he said is not entirely true. Both the old and new 16x modes combine multisampling with their respective super sampling modes. Not requiring nearly as much fill rate.
jvd said:which means they really aren't 16 x modesThis is managed because what he said is not entirely true. Both the old and new 16x modes combine multisampling with their respective super sampling modes. Not requiring nearly as much fill rate.
Geeforcer said:Nvidia's 2x FSAA is worse then ATis? That's interesting, considering that the two have identical sampling pattern.