According to this snippet, http://www.theinquirer.net/?article=15984 , JHH is losing his cool presumably because people seem skeptical of his claim that R4x0 is "three years old"...
I have to wonder if his responses as reported here were especially wise, seeing as how they tend to underscore that the nVidia chief is anything but confident. It's got to be tough, too, I'd imagine, to go from recommending "three year old" technology as nVidia did for all of last year with nV3x and ps1.x, to pushing ps3.0 with "60 millions of transistors" this year for nV40.
The thing that may have JHH most rattled, though, is the belated realization that ATi may have looked at those "60 millions of transistors" and decided to forego them in R4x0 because of practical concerns such as actually being able to do more with their gpus than to market them, things such as being able to manufacture them with suitable yields and bring them to market so that ATi could sell them, as well as talk about them. If this account is accurate, it certainly seems as if R4x0 has managed to strike some kind of raw nerve inside of nVidia.
As far as proving what a non-gimmick nV40's ps3.0 support may actually be, it seems nVidia missed a golden opportunity to underscore their ps3.0 assertions by failing to include some revealing in-house demos of nV40's ps3.0 functionality in the review packages it sent to hardware reviewers along with nV40 when the product was officially launched. Seems a bit odd, I think, to hear JHH opine on what an important feature ps3.0 support in nV40 is, even to stating it "cost them 60 millions of transistors," while at the same time the company hasn't provided a single demo to illustrate what it does so much better than ps2.0 that is so compelling. With 3d technology, especially, "seeing is believing," isn't it?
I have to wonder if his responses as reported here were especially wise, seeing as how they tend to underscore that the nVidia chief is anything but confident. It's got to be tough, too, I'd imagine, to go from recommending "three year old" technology as nVidia did for all of last year with nV3x and ps1.x, to pushing ps3.0 with "60 millions of transistors" this year for nV40.
The thing that may have JHH most rattled, though, is the belated realization that ATi may have looked at those "60 millions of transistors" and decided to forego them in R4x0 because of practical concerns such as actually being able to do more with their gpus than to market them, things such as being able to manufacture them with suitable yields and bring them to market so that ATi could sell them, as well as talk about them. If this account is accurate, it certainly seems as if R4x0 has managed to strike some kind of raw nerve inside of nVidia.
As far as proving what a non-gimmick nV40's ps3.0 support may actually be, it seems nVidia missed a golden opportunity to underscore their ps3.0 assertions by failing to include some revealing in-house demos of nV40's ps3.0 functionality in the review packages it sent to hardware reviewers along with nV40 when the product was officially launched. Seems a bit odd, I think, to hear JHH opine on what an important feature ps3.0 support in nV40 is, even to stating it "cost them 60 millions of transistors," while at the same time the company hasn't provided a single demo to illustrate what it does so much better than ps2.0 that is so compelling. With 3d technology, especially, "seeing is believing," isn't it?