This is an article from this months Edge issue 139 (UK),
Well, the euphoria from E3 has died down and this is what's left after the smokes cleared? Interesting to note that Phil Harrison makes comments about enhancemnts to the screen sinced E3 but not to the battery? :?
Japanese developers voice PSP concerns.
Hot on the heels of a stellar showing in Los Angeles comes talk from Japanese developers of doubt over Sony's ability to deliver.
It may have stolen the show at E3, but PSP has been met with consternation in Japan, where anticipant game makers have cited final screen quality, development, cost,, and predictably, battery life as areas of concern for the platform.
A source close to Sony has claimed that the display technology on show at E3 currently cost around 70,000 yen (£350) per unit, clearly a prohibitive price for a mass market device. The E3 prototype's screen has also been cited as massive drain on the power source; it said that the finished hardware will therefore make use of a lower quality display system, "similar to today's Clie Palm OS PDA."
Concerns over PSP dev costs stem from the platform's power: some Japanese codeshops see it's PS2-style capabilities as a significant risk, since projects will naturally require PS2-style team sizes and budgets. This is leading to resistance in greenlighting projects, and most Japanese developers working on PSP titles are believed to have just one title in full-scale development.
However, while they have adopted a wait-and-see stance towards Sony's hardware, several developers have said they are looking closely at Nintendo's DS, deeming it "less sexy but much more financially and technically viable, " thanks to it's N64-style capabilities. Others are looking for previous Ps2 titles to revive on the PSP as an obvious way of addressing development cost (conversions could be managed within two months, they suggest), but claim that Sony is discouraging this approach.
And then there's the battery. Developers are said to be plain irritated by Sony's lack of concrete information in this area. In the absence of firm battery-life data, they are concerned about how they should be designing heir PSP games, specially with regard to level length and save points.
Movie studios, meanwhile, are said to be pressuring Soy to ensure that PSP will be capable of playing back a minimum of two hours and 30 minutes on a single battery charge, and it seems likely that they will get their way: the hardware's media-handling capabilities are, after all, being touted as one of it's key strengths.
A number of Japanese developers apparently disagree, however. With 78 per cent of the mobile phone bills in the territory accounted for by email-sending charges, they believe that the comms facility offered by Nintendo's upcoming handheld is a more attractive hardware proposition that the ability to play back movies from UM discs.
Another area of developer favor for Nintendo DS is it's backwards compatibility. PSP, by comparison, will be attempting to romance consumers from a standing start.
Having enjoyed such positive feedback at E3, PSP's current reception in Japan is clearly an issue of importance. It's difficult to see how a Playstation-branded device could garner such cautious regard - until you consider that Japanese developers have just seen Sony's other recent PS hardware, PSX, discontinued in the territory. Only 100.000 units made it to market, and although Sony's overall DVD-recordable share stands at 550,000, it trails market leader Panasonic, which has shifted 1.7m devices in Japan.
Sony Responds
We contacted Sony Europe for its views on the situation among Japanese developers, and this is what Phil Harrison had to say:
"The comments about the screen are entirely without foundation. In fact, the situation's quite the opposite - we've made some enhancements to the viewing angle of the display since it's showing at E3. As for cost, that's entirely speculation. We've never discussed cost of goods in our hardware. In fact. I shouldn't even dignify that particular piece of speculation with a response.
"As for the battery life, that's obviously something that's down to system design and also game design in each instance. We stand by the predictions we've previously made in terms of battery performance. And we're working with developers to make sure they get the most out of the system's power. That's always the case of the with our hardware.
"As for discouraging certain types of game on PSP, we haven't discouraged any type of game for th platform. But I would say that developers are being encouraged to think about the difference between opportunity-based gaming and session gaming."
Well, the euphoria from E3 has died down and this is what's left after the smokes cleared? Interesting to note that Phil Harrison makes comments about enhancemnts to the screen sinced E3 but not to the battery? :?