Greetings!
I was searching Google and this fine forum and didn't find anything.
Would anyone know if it is to expect ATI supporting NVIDIA's Ultrashadow technology on it's R4xx boards, that now have two-sided stencil support and are presumably (not yet proven) capable of 32 stencil tests per clock under certain conditions? (the way that gl_nv_occlusion_query got into Catalyst 3.1)
If yes, would it be possible on R3xx series with the improved OpenGL ICD, that is supposedly being re/written?
Regards
SirkoZ
I was searching Google and this fine forum and didn't find anything.
Would anyone know if it is to expect ATI supporting NVIDIA's Ultrashadow technology on it's R4xx boards, that now have two-sided stencil support and are presumably (not yet proven) capable of 32 stencil tests per clock under certain conditions? (the way that gl_nv_occlusion_query got into Catalyst 3.1)
If yes, would it be possible on R3xx series with the improved OpenGL ICD, that is supposedly being re/written?
Regards
SirkoZ