Mulciber said:which is quite obviously not their intent, givin the design targets of the athlon64 and their intentions to migrate to multi-core processors.
I don't think going multicore and increasing clockspeed are mutually exclusive.
Mulciber said:which is quite obviously not their intent, givin the design targets of the athlon64 and their intentions to migrate to multi-core processors.
caboosemoose said:I think the fact that both NV and ATI are moving to a slower product cycle is in part an admission of this - on the whole, I dont think the demand is really there, outside a relatviely iny number number of enthusiasts.
Whoa, hang on a sec. I know you say its in your opinion but that is obviously highly subjective. Console games may have more mass appeal but there's a big market for PC games too. IMHO most console games are horrible (I'm a strategy game fan for the most part). I don't think the PC games industry is struggling (not any more than the film or music industry anyway, sure they may whine all day long but there'll always be some who make it big and some who don't).Plus IMHO, PC games are pretty awful.
1. There's no f'in such thing as the exception proving the rule. It's an idiotic saying with no logical merit. Pisses me off every time I hear it used.caboosemoose said:The only threat to 3D graphics on the PC is the rather unhealthy state of the PC games market, not any possible move towards general purpose software rendering. PC games sales are a poor relative to console sales (Doom 3 is currently the execption proving the rule that console games are always at the top of the games charts).
The only threat to 3D graphics on the PC is the rather unhealthy state of the PC games market, not any possible move towards general purpose software rendering. PC games sales are a poor relative to console sales (Doom 3 is currently the execption proving the rule that console games are always at the top of the games charts). Plus IMHO, PC games are pretty awful. Let's face it, Doom 3 is a petty awful game, sure its the best looking game ever, but I couldnt manage more than 30 mins before deciding that it was simply too tedious to play, and nearly everyone I know who has tried it feels the same way.
There's an awful lot of stagnation in the PC games market and far too few genuinely good games (God help us if HL2 turns out to be as krap as Doom 3), plus if you throw in the excessive extent to which PC games suffer from piracy its not a pretty picture.
I'm not saying PC gaming is dead or anything silly like that (online games are perhaps the key to its future success) but it is a struggling industry and one that I can't really see driving sales of 3D hardware to the same extent over the medium term as it has in the past. I think the fact that both NV and ATI are moving to a slower product cycle is in part an admission of this - on the whole, I dont think the demand is really there, outside a relatviely iny number number of enthusiasts. Likewise i dont see that Longhorn is really going to drive technology forward - surely current mid to high-end dx9 cards already have the horsepower required by Longhorn, so all longhorn will provide impetous for is to push that technology into the mainstream.
Of course, if Xbox 2 and XNA really kicks off, then the PC can dragged along on its coat tails. Anyway, PC 3D tech will obviously progress, and perhaps some of the core tech between consoles anf the desktop will merge, but I think the one thing that does not threaten ATI and NV is a shift to doing rendring work on the CPU.
....there will always be PC gamers who prefer the style of game that you get on the PC to the style you get on consoles.
Chalnoth said:1. There's no f'in such thing as the exception proving the rule. It's an idiotic saying with no logical merit. Pisses me off every time I hear it used.
I'd definitely say so. But it wouldn't be high-performing. This could be one way Intel could go for their value line of processors, for example. But for high-end designs, well, we'd need something drastic to occur before that happens.randycat99 said:Would there be any merit, as a transition architecture, where instead of adding a 2nd CPU core, use that space for a dedicated, feature-rich vector unit + a high-performance (but reasonably compact) GPU? So on a single die you would have a fast CPU + VU + GPU + embedded RAM cache all tied together on a native, high-speed bus.