According those these specs.....
The 7800 GTX can do 34.4 GLFOPS ( Vertex Shaders ) and 278.6 GFLOPS ( Pixel Shaders ) for a total of 313 GFLOPS.
Or is that the total? Is there anything in the 7800 GTX that would be performing FLOPS other than the pixel and vertex shaders?
And then I compared that number with the RSX, which is reported to be able to manage approx 1,700 GFLOPS ( 1.7 TFLOPS - the Cell managing 200 to 300 GFLOPS ).
I also understand that the RSX operates at a higher clock frequency than the GTX which would account for some of these FLOPS. If the 7800 GTX were running at 600mhz, the total FLOPS would be 437 GFLOPS ( 48 GFLOPS for vertex Shaders and 389 GFLOPS ).
So the RSX can manage well over 1 TFLOPS more than a 7800 GTX ( even if that GTX were running at 600 mhz ).
Is my math wrong, because if the RSX can manage MORE than an extra TFLOP over and above the 7800 GTX, wouldn't than mean that the RSX was way Way WAY more powerful?
The 7800 GTX can do 34.4 GLFOPS ( Vertex Shaders ) and 278.6 GFLOPS ( Pixel Shaders ) for a total of 313 GFLOPS.
Or is that the total? Is there anything in the 7800 GTX that would be performing FLOPS other than the pixel and vertex shaders?
And then I compared that number with the RSX, which is reported to be able to manage approx 1,700 GFLOPS ( 1.7 TFLOPS - the Cell managing 200 to 300 GFLOPS ).
I also understand that the RSX operates at a higher clock frequency than the GTX which would account for some of these FLOPS. If the 7800 GTX were running at 600mhz, the total FLOPS would be 437 GFLOPS ( 48 GFLOPS for vertex Shaders and 389 GFLOPS ).
So the RSX can manage well over 1 TFLOPS more than a 7800 GTX ( even if that GTX were running at 600 mhz ).
Is my math wrong, because if the RSX can manage MORE than an extra TFLOP over and above the 7800 GTX, wouldn't than mean that the RSX was way Way WAY more powerful?