DeadlyNinja
Veteran
I know the Wii uses a lot of dithering in its games, but that's because of the small 3 MB frame buffer correct?
Also, the 3 MB is the reason why it's limited to only 24 bit textures, or is there another reason?
Also, the 3 MB is the reason why it's limited to only 24 bit textures, or is there another reason?