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Fermi's WDDM 2.0 drivers are still pending, right?
Here is something unfortunately only with 3dmark, but there really doesn't seem to be any purposeful degradation of performance.
http://www.bytemedev.com/the-gtx-780-ti-sli-end-of-life-driver-performance-analysis/
.) All The Console Ports Have Been Virtually Terrible
[*] Batman: Arkham Knight – Sales have been stopped it was so bad.
[*] Assassin’s Creed Unity – Appalling and terrifying release.
[*] Watch_Dogs – Hatefully now known as Patch_Dogs.
[*] VRAM requirements have tripled over night, with no perceivable increase in image quality.
[*] The architecture in the consoles GPUs is GCN. Games are being designed from the ground up to work well on AMD hardware.
Unlike Dragon Age which is an AMD-centric title, Dying Light was a showcase for a few of NVIDIA’s GameWorks technologies. Here, the GTX 980 surges ahead of the R9 290X and GTX 780 Ti. While the GTX 780 Ti’s performance was more than adequate, its distance from a Maxwell-based card that it should be competing against has grown. However there is no indication of performance crippling or anything else on NVIDIA’s part.
Truth be told, I can’t put a reason to this one given the modest 2.8GB worth of framebuffer our settings require. It could be that the GTX 980’s core architecture is a bit more efficient at processing the draw calls in this game.
http://www.hardwarecanucks.com/foru...iews/70125-gtx-780-ti-vs-r9-290x-rematch.html
Doesn't seem like there was any crippling going on.
Link is broken
Working here, but. seriously their conclusion about the 290x is absolutely invert of all we have seen in other sites: in HC the 290x is still 6% slower of the 780TI ( was 9% before ), the 980 is now 7% faster .. ( something like that ), i dont know how interpret all the review where the 290x is now largely faster ( by a ratio of +10% and more ) ..