Yep, there's driver bugs if those reports are correct. I only wonder why Nvidia would have timed their alleged Kepler downgrading to roughly coincide with the launch of AMDs latest graphics chips. Do they want to driver green customers to the red team?If people report performance drops after driver "updates", then there is something. Those tables from the links are not compelling evidence? WOW!!!
If with "tables from the links" you refer to the imgur pictures, i think i have reasonably well explained why the data there is no evidence for anything, beginning with the missing clock speeds.
Which are perfectly suited for education about fillrate.Those are synthetic benchmarks.
If your theory of Witcher 3 being solely bottlenecked by the fillrate presented in synthetic benchmarks was true, then the GTX 680/770 cards would be faster than the 780, which is not.
How so? Please, do read up on bottlenecks on Fermi/Kepler/Maxwell. HINT: The former two have a pixel fillrate that's not bottlenecked by ROP count, but by shader export rate, thus scaling with the number of active SMs.
Another view on Arkham Cars:Besides, these aren't huge resolutions. This is 1080p, so fillrate requirements shouldn't be exactly stellar.
Plus, it doesn't explain the Kepler's performance deficit on Project Cars and Arkham Knight.
Project Cars - retested and with new drivers [Benchmarks configurable via dropdown]
http://www.pcgameshardware.de/Project-CARS-PC-238576/Specials/Benchmark-Test-1158026/#a3
Batman with recent drivers [Benchmarks configurable via dropdown]
http://www.pcgameshardware.de/Batman-Arkham-Knight-PC-258399/Specials/Technik-Test-1162745/#a5
Which has been in operation apparently since Fermi, only been upgraded in Maxwell.Delta colour compression makes a surprising difference in some games.
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