I was just thinking whether Linux as a less graphically intensive dev environment is a better option for homebrew developers than the GameOS dev environment.
Is there any chance of a homebrew game developers actually writing a GameOS game that would be marketable? After all to make any money out of it at all, you would have make it high enough in the charts to be worth stocking or listing. Also to make any competitive game nowadays, you need a multi-million dollar budget. For a homebrew developer, the chances of doing that and the chances of making money out of it are zero.
On the other hand, Linux comes with huge free source code libraries, and Linux games and applications can be distributed independently of Sony, and much more cheaply through Internet download. So although the returns aren't as big, the cost of developing is also very low, and success for a homebrew developer is actually achievable, as in the early days of gaming.
Linux is complicated to use and less polished than Windows, and there will be vast hordes of computer-phobic newbies on the PS3 who won't be able to set up and configure Linux themselves. This presents a money making opportunity. Linux on x86 is a problem because of the need for hardware support which can only be provided effectively by the hardware manufacturers as it is in Windows. However on the PS3 you have a fixed hardware set which is easy to support. There surely is money to be made by selling an easy to use pre-configured Linux distro which requires minimal or zero user configuration based on Internet download and update, customised for someone who can't be bothered with computers, for a subscription charge like Linspire.
Also less cutting edge games, like retro arcade games, mind games like Sims and Internet based social interaction games etc. are within the resource capability of a homebrew developer, as well as non games Linux applications, and Internet services aimed at PS3 users. I think there is a big scope for these, since there will be a lot of people who are not hardcore gamers with access to PS3 - those who bought PS3s as a movie player, desperate housewives, parents of kids with PS3 - the same sort of people who made the DS a success.
Is there any chance of a homebrew game developers actually writing a GameOS game that would be marketable? After all to make any money out of it at all, you would have make it high enough in the charts to be worth stocking or listing. Also to make any competitive game nowadays, you need a multi-million dollar budget. For a homebrew developer, the chances of doing that and the chances of making money out of it are zero.
On the other hand, Linux comes with huge free source code libraries, and Linux games and applications can be distributed independently of Sony, and much more cheaply through Internet download. So although the returns aren't as big, the cost of developing is also very low, and success for a homebrew developer is actually achievable, as in the early days of gaming.
Linux is complicated to use and less polished than Windows, and there will be vast hordes of computer-phobic newbies on the PS3 who won't be able to set up and configure Linux themselves. This presents a money making opportunity. Linux on x86 is a problem because of the need for hardware support which can only be provided effectively by the hardware manufacturers as it is in Windows. However on the PS3 you have a fixed hardware set which is easy to support. There surely is money to be made by selling an easy to use pre-configured Linux distro which requires minimal or zero user configuration based on Internet download and update, customised for someone who can't be bothered with computers, for a subscription charge like Linspire.
Also less cutting edge games, like retro arcade games, mind games like Sims and Internet based social interaction games etc. are within the resource capability of a homebrew developer, as well as non games Linux applications, and Internet services aimed at PS3 users. I think there is a big scope for these, since there will be a lot of people who are not hardcore gamers with access to PS3 - those who bought PS3s as a movie player, desperate housewives, parents of kids with PS3 - the same sort of people who made the DS a success.