DemoCoder said:Will you people stop with the damn PPU crap.
I can't believe how bizarrely successful PPU vaporware announcements have been.
haha , today i cut down a tree. I had a blast doing it .Joe DeFuria said:This area is pretty diverse...some really nice areas and some lesser desirable areas.
How about I just chill out and you cut my lawn? 8)
I, and others people, kept on repeating this since the beginning of this PPU illness.DemoCoder said:Will you people stop with the damn PPU crap. The X-Box has a PPU, it's called 3 VMX units. The CELL has a PPU, it's called eight SPEs. The only device that needs a PPU really is the PC.
Lazy8s said:However, games don't need a million little throwaway details. Taking a game with even a small set of objects, defining their behavior under a natural physics model, and forming the challenge out of the depth of interactivity that results for the user can be far more feasible to develop and far more engaging to play.
Shifty Geezer said:Overall I think this next-gen will be the most demoralising of all gaming platforms. I think the hype-wagons have driven expectations through the roof and everyone's looking for a long fall.
Vysez said:I, and others people, kept on repeating this since the beginning of this PPU illness.DemoCoder said:Will you people stop with the damn PPU crap. The X-Box has a PPU, it's called 3 VMX units. The CELL has a PPU, it's called eight SPEs. The only device that needs a PPU really is the PC.
But it didn't stop, and it won't stop people, to bring this, again and again, until, at least, all the three next-gen console are released... And are on the shelves.
Physics are designable. There's going to be a learning curve in developing how things move and interact just like there's been in developing how things look with graphics.And produce something completely un-debuggable, and un-designable.
Just as a flashy show of graphics or sound shouldn't be used to completely define gameplay, neither should physics.How many times will you pay to see how cubes are stacked, rubber bounces and wheels slip on ice?
Just as good graphics don't have to use a photorealistic style, good physics don't have to be realisitc forces. They just have to behave naturally within the concept of their world, the more detailed the better.What makes games fun is human input, not cool - and certainly not _realistic_ physics.
Shifty Geezer said:Looks like this PPU nonsense has been an upset to MS, creating a false and totally unfounded hope that's become a bitter disappointment.
Overall I think this next-gen will be the most demoralising of all gaming platforms. I think the hype-wagons have driven expectations through the roof and everyone's looking for a long fall.