I have been looking at Frostbite 2 thread and there was a talk about creating a G-buffer on 360 so it would fit(20 megs?) in eDRAM with two passes,it was never finished so was I wondering...Seeing alot of games using deferred rendering engines on 360,some(GTA IV,Blur.NFS HP) are native 720p,even with 2x-4xMSAA and some(Crysis 2,Split Second,Halo Reach?) are all cut to 1152x720 resolution(presumably because they also have to fit HDR), can you set up G Buffer that way that your game(using deferred renderer) is native 720p with HDR on 360
Edit.
Oh and I should have pointed out in the tittle also while using HDR.
Edit.
Oh and I should have pointed out in the tittle also while using HDR.