http://www.gametomorrow.com/minor/barry/city_iRT.mov
showing off the cells rendering power of the cell. i dont remember any old gpus ever pushing graphics like that.
didnt realize it was so many cells rendering that, i stand corrected. however the quality looks fine. the assets arent high quality but the aa/af/shadows look high quality to me.
u must think all pc games have low quality graphics than.
15 CELLs to render that?
The PowerVR chip in Dreamcast could render that with modifier volume shadows...and no I'm NOT kidding.