Hello everyone,
My name is Marcos Antonios and this is the first time that I am posting a message on a forum. I have always been aware of their existence but never had the time or the desire to use them. Until now... Perhaps my expectations are not realistic since everyone nowadays seem to be so busy going about their own lives and problems that little time or energy is left to think about their fellow beings. In any case, I'll give this a shot.
Before I tell you all what brought me here, let me first give you an idea of my background and where I want to go to. I have for quite some time been "playing" with programming languages since I have a passion for computers. I have done self-conducted studies and am proficient in xhtml, css and on my way now to mastering javascript and jquery. Although I understand the importance of mastering basic tools for web programming, that is not where my heart set upon. I am also knowledgeable on c/c++ and have a strong background in advanced mathematics and Newtonian Mechanics. I have recent come to realize though, that I need to stay more focused in one direction and become an expert in a certain field, which I have chosen to be Computer Graphics. And because this is a very serious choice that I'll be committed to, I want to start my education in a more didactic fashion instead of purely relying on my instincts as far as choice of book and the learning process in general. I know nothing about CG but am ready to walk the tough learning curve, which may not turn out to be that tough anyway due to my background. I am a big supporter of the open source community and want nothing to do with Microsoft technologies. Period. So opengl is the API I'll stay focused on learning.
What I am looking for is someone experienced and knowledgeable in the field who would be wiling to spend a few minutes of his valuable time to be my mentor just long enough to get me started on my new education, and then I'll be on my own. I basically have a few easy questions that any experienced programmer in 3D development would be able to answer; that's all.
Please excuse my poor vocabulary. As I said, I'm a total dynasaur in the field. My first questions are:
1. Based on my quick searches, Qt seems to be currently the best and most popular user interface for OpengL that is platform-independent. Is that correct?
2. Would it be necessary or a big advantage to learn Python and Blender on top of Opengl and Qt/C++?
3. As far as getting up to speed with 3d programming and get a job in the computer graphics industry, which of the two paths above-mentioned would you start with? Or would you suggest another course of study?...
4. Would you recommend another more powerful and popular 3d software that is open source that is not so difficult to master?
I can hardly wait to read your responses. Thank you kindly for your attention.
Sincerely,
Marcos Antonios
"Be kind, for everyone you meet fights a hard battle." ---- Plato
My name is Marcos Antonios and this is the first time that I am posting a message on a forum. I have always been aware of their existence but never had the time or the desire to use them. Until now... Perhaps my expectations are not realistic since everyone nowadays seem to be so busy going about their own lives and problems that little time or energy is left to think about their fellow beings. In any case, I'll give this a shot.
Before I tell you all what brought me here, let me first give you an idea of my background and where I want to go to. I have for quite some time been "playing" with programming languages since I have a passion for computers. I have done self-conducted studies and am proficient in xhtml, css and on my way now to mastering javascript and jquery. Although I understand the importance of mastering basic tools for web programming, that is not where my heart set upon. I am also knowledgeable on c/c++ and have a strong background in advanced mathematics and Newtonian Mechanics. I have recent come to realize though, that I need to stay more focused in one direction and become an expert in a certain field, which I have chosen to be Computer Graphics. And because this is a very serious choice that I'll be committed to, I want to start my education in a more didactic fashion instead of purely relying on my instincts as far as choice of book and the learning process in general. I know nothing about CG but am ready to walk the tough learning curve, which may not turn out to be that tough anyway due to my background. I am a big supporter of the open source community and want nothing to do with Microsoft technologies. Period. So opengl is the API I'll stay focused on learning.
What I am looking for is someone experienced and knowledgeable in the field who would be wiling to spend a few minutes of his valuable time to be my mentor just long enough to get me started on my new education, and then I'll be on my own. I basically have a few easy questions that any experienced programmer in 3D development would be able to answer; that's all.
Please excuse my poor vocabulary. As I said, I'm a total dynasaur in the field. My first questions are:
1. Based on my quick searches, Qt seems to be currently the best and most popular user interface for OpengL that is platform-independent. Is that correct?
2. Would it be necessary or a big advantage to learn Python and Blender on top of Opengl and Qt/C++?
3. As far as getting up to speed with 3d programming and get a job in the computer graphics industry, which of the two paths above-mentioned would you start with? Or would you suggest another course of study?...
4. Would you recommend another more powerful and popular 3d software that is open source that is not so difficult to master?
I can hardly wait to read your responses. Thank you kindly for your attention.
Sincerely,
Marcos Antonios
"Be kind, for everyone you meet fights a hard battle." ---- Plato