LA Noire has demonstrated incredible realism in their direct motion capture footage, but as Laa-Yosh will readily point out, it's a very limited technology in application, akin to Dungeon Quest's linear video footage offering the best 2D visuals for a decade but the worst gameplay.
Well, Remedy are after the animation crown, and are claiming they've surpassed Rockstar with their latest tech. This article says they capture human models at half-millimetre accuracy, and with 64 facial captures, can blend the full range of human expressions. The reporter says the results are impressive.
This isn't a new approach, blending key models, so what is it Remedy are doing differently? Is it just the volume of capture, or does the solution rely in a novel blending mechanic? Given developments like Euphoria's behaviour simluation, is there a prospect of truly natural characters in terms of motion and facial expressions, or will control and interaction issues limit what can ultimately be attained in games? eg. Uncharted still suffers from captured poses not matching the scenery Drake stands on. Euphoria could animate him realistically, but the cost would be human-style limits on motion, which would be perceived as unresponsive controls by players. Like Lair, implied control rather than direct control probably won't go down well. So going forwards, is there even much point in developing new animation technologies in most games, or will they remain the preserve of niche titles?
Well, Remedy are after the animation crown, and are claiming they've surpassed Rockstar with their latest tech. This article says they capture human models at half-millimetre accuracy, and with 64 facial captures, can blend the full range of human expressions. The reporter says the results are impressive.
This isn't a new approach, blending key models, so what is it Remedy are doing differently? Is it just the volume of capture, or does the solution rely in a novel blending mechanic? Given developments like Euphoria's behaviour simluation, is there a prospect of truly natural characters in terms of motion and facial expressions, or will control and interaction issues limit what can ultimately be attained in games? eg. Uncharted still suffers from captured poses not matching the scenery Drake stands on. Euphoria could animate him realistically, but the cost would be human-style limits on motion, which would be perceived as unresponsive controls by players. Like Lair, implied control rather than direct control probably won't go down well. So going forwards, is there even much point in developing new animation technologies in most games, or will they remain the preserve of niche titles?