Yea they are certainly bolt ons, and as we saw with Battlefield, bolt-on RT could lead to a lot of unforseen bugs.Maybe it's an unfair assumption on my part, but it's already a released game so I feel like it won't receive the same care as a game that's adopting ray-tracing with significant time during development. I kind of view Battlefield and Tomb Raider as tech-demo implementations, though it seems like Battlefield is in it for the long haul and will continue making improvements.
That being said, will still be interesting to see the results. I suspect we'll see a lot of this type of bolt-on behaviour for a lot of transitioning products over the next 2 years.