1) Specialized hardware is more efficient than general purpose. Or should we dispense with the rasterization-specific hardware too? It would allow for more flexibility but say good bye to speed.True if what we want is the best thing to drive RT progress. Debatable if what we want is the best console in terms of cost, efficiency, and performance for a 5+ year gaming product.
You state that as fact, but it's speculation. A game designed for raytracing in mind might not be able to hit 4K60 no matter what you do because the minimum possible demands of RT may be too much for the hardware that can be put in a console.There are still plenty of unknowns. The only step forward in our understanding so far is that we see the first gen hardware is not powerful enough to offer everything in these first attempts. We need to see more attempts to see how far this first-gen tech can be stretched.
2) Just lower the quality until it hits the mark