There are chances they'll soon stop hiring voice actors and use AI voices in games to save money.
Saves time, builds more content and allows for generative/procedural content. Makes sense to me.There are chances they'll soon stop hiring voice actors and use AI voices in games to save money.
This is already happenings to some extent. The Finals uses AI voice actors, and CP2077's expansion used an AI to clone a dead actors voice, with permission of his family. The Phantom Liberty example is interesting, because they hired a new actor to speak the lines, and used an AI to change the voice to sound like the original actor. So it's more akin to motion capture than just using a text to speech solution.There are chances they'll soon stop hiring voice actors and use AI voices in games to save money.
There was a guy posting on the Unity forums about swapping to Godot or something and using ChatGPT to create all the game scripts. Saves time, builds more content and allows for faster game iteration, I guess. Can also replace the community managers with bots. The ultimate company will be one with zero employees!Saves time, builds more content and allows for generative/procedural content. Makes sense to me.
Well if they are willing to pay the original voice actors with royalties for each line generated or each unit sold for using their voices that would be a dream passive income. Otherwise we are just eliminating fully the human factor and favoring only the element of consumption for those that still have income and weren't replaced by an AIThis is already happenings to some extent. The Finals uses AI voice actors, and CP2077's expansion used an AI to clone a dead actors voice, with permission of his family. The Phantom Liberty example is interesting, because they hired a new actor to speak the lines, and used an AI to change the voice to sound like the original actor. So it's more akin to motion capture than just using a text to speech solution.
I understand people's concern about this, because it does have the capability to make a voice actor's job obsolete. But motion capture has done this for an actors physical movements, and characters in games have cloned the movements, likenesses and performances of famous people since basically as long as games have existed. Just look at Wulong and Law from Tekken... They are clearly Jackie Chan and Bruce Lee in video game form. And those real life people had no input, or financial stake on the games use of their physical performances being reenacted in those games. If those characters are OK to use in games, then it's a really fine line to separate an AI voice from being OK to being infringement on an actor's performance.
I expected a guy named 'iroboto' to say and agree to something like that.Saves time, builds more content and allows for generative/procedural content. Makes sense to me.
Haha. Sorry. There is just overwhelming pressure on studios to cut costs while increasing scope, depth, quantity, quality or all of the above.I expected a guy named 'iroboto' to say and agree to something like that.
Booooo!!!
But there is a difference if you use an actors voice without compensating him/her. Then of course there is the part of who pays for the training data?Nothing wrong with AI replacing this stuff IMO. The guy who made horse carriages is out of work too, so I'm told.
The difference is that new technologies were substituting old positions with new for people to work.Nothing wrong with AI replacing this stuff IMO. The guy who made horse carriages is out of work too, so I'm told.
How many people do you need to publish a paper today? I think its way less than 20 years ago. Hosting a website is easy, print a paper and deliver it its very complicated.The difference is that new technologies were substituting old positions with new for people to work.
AI is replacing the people working on the same jobs
If the whole world is run faster and more effectively by machine, what do the people do?
In a Star Trek like future, the machines will do the work and people will just play. The realities of our world suggest that's highly implausible.
they can generate original voices now without having to record someone, i can see that used for NPCs, also when generated in realtime, would save a lot of audio data space on disc.
That's not entirely accurate, though. Automation has removed many jobs from many industries. There are plenty of examples of technology removing the need for many human filled positions going back before the invention of the cotton gin. The auto industry alone has gone through a couple of periods of replacing workers through automation.The difference is that new technologies were substituting old positions with new for people to work.
AI is replacing the people working on the same jobs
case in point: nolan northIn some ways, voice actors are already taking away jobs from other voice actors when they fill multiple rolls by changing their voices. This is done often by imitating a different dialect and appropriating some local inflection. They are, in effect, part of the problem that they are pointing out with AI voice actors. I would say that motion capture performers are in very much the same boat, as they often perform multiple roles. But now if AI can generate mocap or vocal performances it's a problem to replace those jobs?
What's the most important aspect for you? Production and consumption? Or the human experience?That's not entirely accurate, though. Automation has removed many jobs from many industries. There are plenty of examples of technology removing the need for many human filled positions going back before the invention of the cotton gin. The auto industry alone has gone through a couple of periods of replacing workers through automation.
Also, ownership of a voice or image is sort of a weird concept. Remember that Rockstar has been sued for having the actress who played Ms Cleo sound too much like Ms Cleo. They also won a lawsuit filed by Lindsey Lohan who claimed the girl in the red bikini in GTA5's loading screens looked too much like her. They just showed the judge the pictures of the girl they used as reference. Hell, John Fogerty got sued for sounding like John Fogerty. This gets into ownership of the the way someone looks, or talks, or moves that I find bizarre. Had Rockstar lost the Lohan case, would the real girl in the red bikini have to stop looking like herself because the court found she looked too much like Lindsey? Had Fogerty lost his case, would he have to change his music to sound less like his music?
I fully understand people being upset if they are attempting to use an actor's likeness or voice without their permission or compensation. But the generic use of AI generated human sounding voices I think just falls under the same category as the cotton gin. And the real muddy part of this argument is when does any art, AI or otherwise, cross the line to being infringement.
In some ways, voice actors are already taking away jobs from other voice actors when they fill multiple rolls by changing their voices. This is done often by imitating a different dialect and appropriating some local inflection. They are, in effect, part of the problem that they are pointing out with AI voice actors. I would say that motion capture performers are in very much the same boat, as they often perform multiple roles. But now if AI can generate mocap or vocal performances it's a problem to replace those jobs?