This thread (which is in the wrong forum IMO) reminds me of a time when I spent a considerable amount of time investigating and experimenting with ways to hopefully better represent what a person sees and how he can present it on the Internet, with the inherent problem of varying desktop resolutions among Internet readers.
Sorry if this is OT but I had once asked how a browser scales images : when I present a, say, 800x600 image *fullscreen* (the magic of JavaScript... no scrollbars, no nothing, an absolute fullscreen image but still via/in a browser) on a user's, say, 1600x1200 desktop in a browser window, how does that browser "enlarge" the 800x600 image to completely fill up that user's monitor (which may be a 15 or 21 incher) at his desktop rez?
An example would be to study the effects of a particular AA algo using low resolutions, grab a screenshot and present that AA'ed low resolution screenshot in a browser window *fullscreen*, regardless of an Internet user's desktop rez or monitor size. Just like viewing a game in 800x600 to that user.
Sorry if this is incomprehensible or you don't get what I mean... I may just cook up a JS to illustrate this.