The simulation argument has nothing to do with games, it postulates that the whole universe is a simulation running on a massive computing system and that we (and everything else) are merely programs. It argues that the constant expansion of computing capacity combined with the amount of time/matter in the universe makes it more likely that we're historical simulations run by superbeings than happening to be really alive at the time of the emergence of our technological civilisation. It's a bit sophilistic, but it's more of a thought experiment, as everyone pretty much agrees that you still have to treat a simulation of such depth as if it's the real thing anyway. If it looks and feels real, you treat it as if it is.
Obviously my original reference was too obtuse,
I'm thinking Adolf Hitler here...riding a chrome T-rex.
I don't think a single person on the board actually take you seriously, because your proposal is so obviously propostrous. It stands to reason you might be aware yourself of the unrealistic nature of your "project", and that you are posting anyway simply to...errr...try to make waves, or in other words, troll. Your suggestion that $10k software is your preferred development choice and might be acquired for nothing is a pretty dead giveaway for example.
Perhaps you can hook up with someone who can provide a middleware solution that allows for unlimited detail.
Ha ha ha, I lol'd...that is a good one
The one involving "god" and "the after life"?You've read that asimov story..
I was refering to the sequel.It runs the first line of the program
"Let there be light"
We're talking my building a 3D engine. Seems very simple to me.
1. Input the mathematical transformation equations into the software.
rendering is simple, handling the data is the problem. Also you should start with e=m*c^2, you`ll get sub-atomic physics for free, aslong your building blocks are fine enoughWe're talking my building a 3D engine. Seems very simple to me.
1. Input the mathematical transformation equations into the software.
...Of course, building a computer the size of the universe to simulate a universe at sub-atomic level might create somewhat of a problem.you`ll get sub-atomic physics for free, aslong your building blocks are fine enough
Indeed.rendering is simple, handling the data is the problem.
Nonsense. As I've no doubt said before, I have one in my shed. It's right next to perpetual motion machine and the recursive compression algorithm....Of course, building a computer the size of the universe to simulate a universe at sub-atomic level might create somewhat of a problem.
It's right next to perpetual motion machine and the recursive compression algorithm.