VFX_Veteran
Regular
All:
I'm in RenderMonkey and I noticed that I've assigned the light positions to texture coordinates. Is this illumination of light being applied per-pixel via the intensity is stored in a texture map? The reason I ask is because when I rotate the object in the 3d viewer, the light intensity doesn't change as the object moves in the viewer. Therefore if I place one light down the positive z axis, and illuminate an object on one side, but then rotate that object, the other side doesn't get lit.
-M
I'm in RenderMonkey and I noticed that I've assigned the light positions to texture coordinates. Is this illumination of light being applied per-pixel via the intensity is stored in a texture map? The reason I ask is because when I rotate the object in the 3d viewer, the light intensity doesn't change as the object moves in the viewer. Therefore if I place one light down the positive z axis, and illuminate an object on one side, but then rotate that object, the other side doesn't get lit.
-M