IF PS3 only has 7SPUs

"The ability to do more of everything at the same time"

So.... it's more of the same old stuff? :rolleyes:


;)

*runs*
 
hmm.

capable of running at speeds of 3.2ghz

pardon? capable?

Considering how misleading the rest of that is, it seems odd they would explicitly state the chip is 'capable' of 3.2ghz.
 
I think the flyer is just a misunderstanding. There's execs at Sony that think the whole "eNOS lives" campaign was simply "Sony" phonetically reversed. But it also meant "Ready Ninth of September" as symbolized by the red "e" preceding the acronym. Sometimes there's a lack of communication between the ad guys, the tech guys, and the execs.
hmm.
pardon? capable?

Considering how misleading the rest of that is, it seems odd they would explicitly state the chip is 'capable' of 3.2ghz.
The PSP's CPU is capable of running at 222MHz inside the PSP (and meeting the battery usage and thermal output specs they desire), but sometimes runs lower to conserve power. My A64 X2 is overclocked from 2.0GHz to 2.4GHz, but currently is only running at 1.2GHz (Cool 'n' Quiet). Nothing wrong with conserving power on occasion. The Xenon disables unused cores, and the Broadway downclocks.
 
hmm.



pardon? capable?

Considering how misleading the rest of that is, it seems odd they would explicitly state the chip is 'capable' of 3.2ghz.

Maybe a poor choice of words!?

Maybe the system CPU (and probably the GPU) will idle down to lower clock speeds when not being fully used (gaming wise)? Making the capable comment relevant........

Edit: ^^ Iron Tiger beat me to it......
 
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It reads very much like the marketing blurb for the 'Cell Broadband Engine' as opposed it its specific implementation in the PS3. We know that for example Mercury sells 2.8GHz Cell BEs, and we know that the PS3 will only have 7 active SPUs. As there can be variation in what constitutes a 'Cell Broadband Engine', it makes sense that this is a summation of the platform's capabilities rather than the PS3's.

Of course, it makes sense that you design the CPU to be able to run at lower speeds during idle time to reduce heat dissipation, but in this case I do not think it is describing that.
 
PS3 Cell does have 8 SPU's. Things is one is disabled for redundancy but there actually are 8 SPU's on it. ;)
 
While generating more heat and draining the battery faster than consumers would accept. So the spec is officially limited to 222MHz.

have you done some test to see that the heat was too much for an awesome 333Mhz, with his production process?

there're smartphones with 300+ Mhz, smaller than psp and without any heat trouble, as the Treo 680 for example

I think that the only reason is battery
 
it has 8 spus

the cell cpu in the PS3 has 8 SPUs, and 1 is redundant to increase the yield, and is mainly used for running the OS in the background.So effectively it is & spus, but physically 8.
 
the cell cpu in the PS3 has 8 SPUs, and 1 is redundant to increase the yield, and is mainly used for running the OS in the background.
That's a different SPU.

The Cell in the PS3 is manufactured with 8 SPEs. Only 7 of these are available for PS3 to allow for Cell's to be used with manufacturing defects that disable one of the SPEs. Thus you will have PS3's (probably the majority this early on) with 7 working SPEs, not 8. I don't think anyone would count a broken, unusable unit. I don't think any sensible person would look at a Cell BBE with 7 working SPEs and 1 broken one and say 'yep, it's got 8 SPEs alright.'

Of those 7 working SPEs (whether the 8th is broken or just not used) one is reserved for the OS. Thus 6 SPEs are available for games, 7 SPEs in total for the system, and 8 SPEs at the manufacturing only.
 
While generating more heat and draining the battery faster than consumers would accept. So the spec is officially limited to 222MHz.
That's bunk from what we know, a dev posted not all that long ago (may have been in the handheld forum) that PSP clocks are programmable and fully up to the devs and can be changed on the fly on a per-frame (or even part of frame) basis. He stated that devs are in fact encouraged to take advantage of this, so there's nothing to stop a game from blasting ahead at 333MHz.

I even read somewhere you can overclock the PSP by using the same registers, though that setting the clock in excess of 350MHz was likely to brick it permanently. :p Not sure of the truth to this statement though, but it is interesting... :)
 
MasterDisaster said:
there're smartphones with 300+ Mhz, smaller than psp and without any heat trouble, as the Treo 680 for example
While I don't think heat was a deciding factor either - that comparison is a bit pointless. Show me one other device with same or smaller formfactor that has fast memory of any kind, two or more CPU cores clocked at 300+mhz and an optical drive next to it all.

Though personally I suspect the latter generates most heat in PSP anyhow.
 
That's bunk from what we know, a dev posted not all that long ago (may have been in the handheld forum) that PSP clocks are programmable and fully up to the devs and can be changed on the fly on a per-frame (or even part of frame) basis. He stated that devs are in fact encouraged to take advantage of this, so there's nothing to stop a game from blasting ahead at 333MHz.

I even read somewhere you can overclock the PSP by using the same registers, though that setting the clock in excess of 350MHz was likely to brick it permanently. :p Not sure of the truth to this statement though, but it is interesting... :)
If you were thinking of this discussion, it seems like the 222 MHz restriction still applies to games, while homebrew apps are free to use higher frequencies.
 
Quite frankly, I'm sick and tired of inaccurate and vague specifications from Sony. We are so close to launch I just wish they would decide whatever they are going to tell us and give us one detailed document with all the information. From that moment on, all their PR people would be required to only quote from THAT SPECIFIC DOCUMENT. That way there would no longer be so much confusion and rumors floating around. There would always be some, but at least there would be one final source for the information.
 
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