The Samurai of Pinball
By Vitor Takayanagi
...
Gameplay and Controls:
OK, how does this game work? Simply put, you play as Will inside the Pinball table, in a third-person view, hitting the Pinball in any direction you want, making points. There is a delimited area in which Will will be able to move (the Moving Area), and that area is near the out-hole. Well, it’s where the Flippers used to be, but the only Flipper is Will’s sword.
As you probably notated, Will’s sword is the Revolution controller itself, and after any movements you make with the controller, Will repeats your move, hitting the ball in any direction you want. Depending on the way you hit the ball, it goes in a different direction and with a different effect. For example, if you hit the ball with a right-to-left horizontal move, the ball will go to the left; if you add a twist, it may gain an effect and make a curve in its trajectory. That way, you would have an absolute control over the ball, sending it wherever you like – and mastering effects would help hitting a specific bumper to get even more points. You would also have to hit the ball in order to keep it from falling in the out-hole – like any other pinball game.
What if you don’t hit the ball and the ball hits you? Well, Will loses some life points, and when they reach zero, you lose. And some different effects may happen depending on the ball – a very heavy ball would run over Will and go straight to the out-hole; a light one would be bounced back to the table.
That’s how you hit the ball, but it’s not just that. This game would use the nunchuk-analog-control accessory to move Will inside the area where he is trapped, and the size of the area would vary from table to table. You would want to move Will to throw the ball at different spots and to get more freedom to protect the ball from falling in the out-hole.
...