http://www.eweek.com/article2/0,3959,1227247,00.asp
I always thought inactive/standby PS3s connected on broadband would make for an interesting server farm concept
GameGrid dynamically partitions areas of the game map, including players and objects, onto different servers. If a player or object, such as a rocket, moves from one server to another, the first server sends the player's state—the player's name, vector, velocity, and statistics—from one server to the next. When doing so, IBM's GameGrid software typically operated with latencies of 50 microseconds or less, according to Hammer.
IBM researchers performed the demonstration by color-coding objects to match the specific server. Even if a player isn't physically "on" a server, he must still be able to "see" objects stored on another. The Quake code determines the state of the world every tenth of a second, Bethencourt said.
If a group of players collects in some corner of the map, the grid software balances the load, redividing the map between servers so that no one server becomes overloaded, Hammer said. "It's a good system to handle load balancing," Hammer said.
I always thought inactive/standby PS3s connected on broadband would make for an interesting server farm concept