Evidance has been posted here before about legitimate performance increases for ATI's shader compiler :
http://www.beyond3d.com/forum/viewtopic.php?p=235782&highlight=catalyst#235782
And from ATI's release notes :
http://www2.ati.com/drivers/Catalyst_45_Release_Notes.html
Dave hint's about new or improved shader compiler (from ATI's ex-DEC employees) :
http://www.beyond3d.com/forum/viewtopic.php?p=279840&highlight=compiler#279840
Dave about the Catalyst 4.5 beta's :
http://www.beyond3d.com/forum/viewtopic.php?p=289350&highlight=compiler#289350
PeterAce said:Using 'Marko Dolenc's Fillrate Tester' :
(Catalyst 4.1)
PS 2.0 - Per Pixel Lighting - 167.174103M pixels/sec
PS 2.0 PP - Per Pixel Lighting - 167.174225M pixels/sec
(Catalyst 4.3)
PS 2.0 - Per Pixel Lighting - 188.016754M pixels/sec
PS 2.0 PP - Per Pixel Lighting - 188.015060M pixels/sec
An improvement of ~11%.
http://www.beyond3d.com/forum/viewtopic.php?p=235782&highlight=catalyst#235782
And from ATI's release notes :
ATI said:Performance Improvements
As with most CATALYSTâ„¢ releases performance has increased in various situations. The following performance gains are noticed:
The Pixel Shader performance of our DX9-class products has improved considerably with Catalyst 4.3.
Halo and Tomb Raider framerates are up 3-7%.
Shader-specific technology tests such as ShaderMark show gains in the region of 10-20% or more.
3DMark03's Mother Nature scene runs 2-5% faster across the entire DX9 product line.
Our 3DMark03 Pixel Shader 2.0 framerate improves 7-15%.
Aquamark 3 performance has also improved slightly, at higher resolutions.
http://www2.ati.com/drivers/Catalyst_45_Release_Notes.html
Dave hint's about new or improved shader compiler (from ATI's ex-DEC employees) :
http://www.beyond3d.com/forum/viewtopic.php?p=279840&highlight=compiler#279840
Dave about the Catalyst 4.5 beta's :
http://www.beyond3d.com/forum/viewtopic.php?p=289350&highlight=compiler#289350