I'm spinning off a totally different discussion in this thread all about HRTF.
Start:
Only if they support HRTF.
I knew a guy in my class 2 years ago he bought $1000+ headphones which do HRTF for second hand at $400.
How do soundcards emulate HRTF and how is it different from hardware doing it?
How would a soundcard and a speaker/headphone work toegether to achieve HRTF?
Do they need to work teogether to achieve a fully realistic HRTF effect?
Why isn't HRTF being supported in more games?
Start:
Only if they support HRTF.
I knew a guy in my class 2 years ago he bought $1000+ headphones which do HRTF for second hand at $400.
Diplo said:Hey, I had one of those too - great card It's been said before, and it will be said again, but A3D was soooo much better than any version of EAX I've heard. It also suited my prefered sound method, which was headphones (which when done correctly always sound better than speakers, IMO).
How do soundcards emulate HRTF and how is it different from hardware doing it?
How would a soundcard and a speaker/headphone work toegether to achieve HRTF?
Do they need to work teogether to achieve a fully realistic HRTF effect?
Why isn't HRTF being supported in more games?