to begin with,everyone knows that better card is equiped with faster memory,and higher GPU<->memory bandwidth always means higher performance(as far as the same GPU architecture is concerned). I'm wondering how to calculate the required memory bandwidth which can satisfied the GPU's need.
I have a coarse equation here:
required bandwidth=(scene height)*(scene width)*FPS*(scene complexity)*[(average number of texture used for each pixel*4bytes)+(average number of Z-read/write for each pixel*8bytes)]
did I miss sth important?
I have a coarse equation here:
required bandwidth=(scene height)*(scene width)*FPS*(scene complexity)*[(average number of texture used for each pixel*4bytes)+(average number of Z-read/write for each pixel*8bytes)]
did I miss sth important?