Megadrive1988
Veteran
I most of us know, for the U.S. Playstation2 version of Tekken Tag Tournament, Namco was gracious enough to add anti-aliasing, thus giving the game a pretty much 'jaggy' free look. with Tekken 4 and the just-released Tekken 5, there is no AA, as far as I can tell. not that T4 and T5 look bad, but clearly not as smoothed out as the U.S. PS2 TTT released in fall 2000.
my question of course, is what method of anti-aliasing did Namco use for U.S. PS2 TTT, and how many samples (i.e. 2x, 4x) of AA is being used ??
hey, assuming the new PS3 is compatable with PS2 or emulates PS2 and therefore can play the U.S. PS2 TTT ....and with PS3, you can turn 'on' FSAA (much like you could turn on texture filtering in PS2 for PS1 games) thus adding PS3 anti-aliasing to what is already coded into the game for PS2, imagine how smooth it will look then. does that make any sense, or do things *not* work that way?
my question of course, is what method of anti-aliasing did Namco use for U.S. PS2 TTT, and how many samples (i.e. 2x, 4x) of AA is being used ??
hey, assuming the new PS3 is compatable with PS2 or emulates PS2 and therefore can play the U.S. PS2 TTT ....and with PS3, you can turn 'on' FSAA (much like you could turn on texture filtering in PS2 for PS1 games) thus adding PS3 anti-aliasing to what is already coded into the game for PS2, imagine how smooth it will look then. does that make any sense, or do things *not* work that way?