How much AF would be needed before Summed Area Table is quicker?
How many AF samples on a plane(s) that run either horizontally and/or verticle along the screen would have to be used before Summed Area Table would have better memory preformance?
Edit: adaptive AF is okay no need to do 16xAF or whaterverxAF on every pixel on the screen just as long as its axis independant.
Talking simply the memory problems rather then the computational ones.
Because well for a 2048x2048 image you need atleast 22 extra bits.
SAT would probably use 16 texture looks up ( bilinear interpolation ).
But well the biggest problem with SAT texturing is the fact it doesn't have the cache coherency.
So can someone smart and wiser give me an answer?
How many AF samples on a plane(s) that run either horizontally and/or verticle along the screen would have to be used before Summed Area Table would have better memory preformance?
Edit: adaptive AF is okay no need to do 16xAF or whaterverxAF on every pixel on the screen just as long as its axis independant.
Talking simply the memory problems rather then the computational ones.
Because well for a 2048x2048 image you need atleast 22 extra bits.
SAT would probably use 16 texture looks up ( bilinear interpolation ).
But well the biggest problem with SAT texturing is the fact it doesn't have the cache coherency.
So can someone smart and wiser give me an answer?
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