postmodern_man
Newcomer
Hi everyone. Does anyone here care to speculate how many vertices or triangles the XBox360 first generation games are pushing on a per-frame basis? I would assume this number should account for multi-passed textures/shaders(pixel ops etc) and lightmaps for every triangle.
On a side note, does anyone here care to speculate on what a "typical" Xbox 360 game "can" push per-frame assuming that multi-passed shaders are used on every triangle(such as layered shaders sharing same UV's and each consisting of color, normal, specular highlight, and gloss attributes)
best wishes
On a side note, does anyone here care to speculate on what a "typical" Xbox 360 game "can" push per-frame assuming that multi-passed shaders are used on every triangle(such as layered shaders sharing same UV's and each consisting of color, normal, specular highlight, and gloss attributes)
best wishes