!eVo!-X Ant UK
Banned
Any one have any ideas?? Wont more of these make the graphics more pretty??? And do they leach performance alot??
Sounds silly, but any help would be great..thnx
Sounds silly, but any help would be great..thnx
!eVo!-X Ant UK said:Any one have any ideas?? Wont more of these make the graphics more pretty??? And do they leach performance alot??
Sounds silly, but any help would be great..thnx
69, dudes!!eVo!-X Ant UK said:How many texture layers can RSX do???
The GameMaster said:Only main difference is that the texture units on the Geforce architecture is coupled to a pixel shader unit while they are not in the Radeon/XENOS architecture and the fact in XENOS as well as the Radeon x1000 series the texture units are now seperate from the pixel pipelines and are their own texture pipelines now.
Alstrong said:Probably a simple question, but what are the implications of separation? And what are the advantages or disadvantages to each design?
Not necesserily, no.Wont more of these make the graphics more pretty???
Shifty Geezer said:How many textures are acutally used though? I'd have thought 5 or 6 is about as many as you'd need in the main, 8 for something complex. 16 sounds like overkill to me.