BenSkywalker
Regular
Legion-
Single texture layer/ Two/ Three/ Four/ Five/ Six/ Seven/ Eight-
XBox- 932MPixels/ 932Mp/ 466Mp/ 466Mp/ 311Mp/ 311Mp/ 233Mp/ 233Mp
PS2- 1,200MPixels/ 600Mp/ 400Mp/ 300Mp/ 240Mp/ 200Mp/ 171Mp/ 150Mp
GC- 648MPixels/ 324Mp/ 216Mp/ 162Mp/ 130Mp/ 108Mp/ 93Mp/ 81MP
Certain effects will take a differing numbers of passes dependant on the hardware(as a generalized example, the XBox can do Dot3 in a single pass while the PS2 needs two), XBox overall can do the most in a single pass while the PS2 can do the least. Also, the above are Pixel rates, not Texel(and purely theoretical).
Edit- Screwed up recalling the GS clock rate
can some one then please provide with the theoretical maximums?
Single texture layer/ Two/ Three/ Four/ Five/ Six/ Seven/ Eight-
XBox- 932MPixels/ 932Mp/ 466Mp/ 466Mp/ 311Mp/ 311Mp/ 233Mp/ 233Mp
PS2- 1,200MPixels/ 600Mp/ 400Mp/ 300Mp/ 240Mp/ 200Mp/ 171Mp/ 150Mp
GC- 648MPixels/ 324Mp/ 216Mp/ 162Mp/ 130Mp/ 108Mp/ 93Mp/ 81MP
Certain effects will take a differing numbers of passes dependant on the hardware(as a generalized example, the XBox can do Dot3 in a single pass while the PS2 needs two), XBox overall can do the most in a single pass while the PS2 can do the least. Also, the above are Pixel rates, not Texel(and purely theoretical).
Edit- Screwed up recalling the GS clock rate