Ronin_Samurai
Newcomer
Hello all.
As an example, when an R350 is applying trilinear filtering to a texture, each filtered pixel requires two samples of 2x2 pixels, correct?
Does each of the rendering pipes access their own eight pixel sample, or is the one sample batch used by all the pipes, (or does each pipe even have their own exclusive caches, rather than a single unified larger cache)?.
Are DX9 textures held in cache as 32-bit integers or in floating point format?
Just curious.
As an example, when an R350 is applying trilinear filtering to a texture, each filtered pixel requires two samples of 2x2 pixels, correct?
Does each of the rendering pipes access their own eight pixel sample, or is the one sample batch used by all the pipes, (or does each pipe even have their own exclusive caches, rather than a single unified larger cache)?.
Are DX9 textures held in cache as 32-bit integers or in floating point format?
Just curious.