I'm very bored to see false, incorrect benchmark (see the last 'opengl optimization' aka 'no real HQ' of nvidia)
I give my idea about 'good benchmarking':
FIRST, we have 3 sections:
a) Hardware Stress
b) Playable Settings
c) Eye Candy
a) Hardware Stress
every class of cards will have fitted settings, to avoid cpu bottleneck
Top Solutions (Multigpu/Xfire/SLI of top cards)
2048x1536, Maxx AA (6-8x) adaptive ON, FULL trilinear, Aniso 16x, optimizations OFF, 32 bit precision forced
Top Cards (500-600 $)
1600x1200, Maxx AA (6-8x) adaptive ON, FULL trilinear, Aniso 16x, optimizations OFF, 32 bit precision forced
Mid Cards (350-500 $)
1280x1024, Maxx AA (6-8x) adaptive ON, FULL trilinear, Aniso 16x, optimizations OFF, 32 bit precision forced
mid-low Cards (200-350 $)
1024x768, Maxx AA (6-8x) adaptive ON, FULL trilinear, Aniso 16x, optimizations OFF, 32 bit precision forced
low Cards (140-200 $)
1024x768, 4xAA adaptive OFF, FULL trilinear, Aniso 8x, optimizations OFF, 32 bit precision forced
inexpensive cards ( <140 $)
1024x768, 2x AA adaptive OFF, FULL trilinear, Aniso 2x, optimizations ON, 32 bit precision forced
in every bench we need MINIMUM and AVERAGE framerate
b) Playable Settings:
for every card, the setting where the card don't fall
under 30 FPS and the average is almost 45 fps (FPS games)
under 45 FPS and the average is almost 60 fps (racing games)
c) Eye Candy
as Hardware Stress, but with HDR enabled with MSAA (no quincux, no mixed MS-SS algoritm, pure MS or pure SS)
I give my idea about 'good benchmarking':
FIRST, we have 3 sections:
a) Hardware Stress
b) Playable Settings
c) Eye Candy
a) Hardware Stress
every class of cards will have fitted settings, to avoid cpu bottleneck
Top Solutions (Multigpu/Xfire/SLI of top cards)
2048x1536, Maxx AA (6-8x) adaptive ON, FULL trilinear, Aniso 16x, optimizations OFF, 32 bit precision forced
Top Cards (500-600 $)
1600x1200, Maxx AA (6-8x) adaptive ON, FULL trilinear, Aniso 16x, optimizations OFF, 32 bit precision forced
Mid Cards (350-500 $)
1280x1024, Maxx AA (6-8x) adaptive ON, FULL trilinear, Aniso 16x, optimizations OFF, 32 bit precision forced
mid-low Cards (200-350 $)
1024x768, Maxx AA (6-8x) adaptive ON, FULL trilinear, Aniso 16x, optimizations OFF, 32 bit precision forced
low Cards (140-200 $)
1024x768, 4xAA adaptive OFF, FULL trilinear, Aniso 8x, optimizations OFF, 32 bit precision forced
inexpensive cards ( <140 $)
1024x768, 2x AA adaptive OFF, FULL trilinear, Aniso 2x, optimizations ON, 32 bit precision forced
in every bench we need MINIMUM and AVERAGE framerate
b) Playable Settings:
for every card, the setting where the card don't fall
under 30 FPS and the average is almost 45 fps (FPS games)
under 45 FPS and the average is almost 60 fps (racing games)
c) Eye Candy
as Hardware Stress, but with HDR enabled with MSAA (no quincux, no mixed MS-SS algoritm, pure MS or pure SS)